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John Carmack on Doom 3 and other ID Stuff

Posted on Tuesday, 21 November 2000 by CoBraLorD, source: Fragland
Voodooextreme have re-posted their interview with John Carmack of ID Software, and it's not a complete re-run since a few new questions have been added.[BLOCK]John Carmack -- We sort of went into Q3 thinking that the multi-player only focus was going to make the game design easier. It turned out that the lack of any good unifying concept left the level designers and artists without a good focal point, and there was more meandering around that we cared for. The hardest thing is deciding what to focus on, because DOOM meant different things to different people. We have decided to make the single player game story experience the primary focus, but many people would argue that DOOM was more about the multi-player.[/BLOCK]
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