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In 2007, neither the US, UN nor NATO have the power to pacify the numerous combat hot spots blazing around the globe. To quell the global rise of terrorism, dictators and insurgents, Western Leaders create the Joint Task Force – an ultramodern ...
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Joint Task Force, now at version 1.2
The realistic rts Join Task Force has received another update. Version 1.2 is 38 MB big and can be downloaded right here.
We'll let the readme-file do the talking as usual:
We'll let the readme-file do the talking as usual:
Joint Task Force retail patch v1.2
This update brings all versions of Joint Task Force up to v1.2.
FIXES
- Fixed a bug that allowed hints to popup while an ingame movie is playing under some specific circumstances.
- Fixed a bug that caused texts were shown in X_text_X format for custom maps.
- Fixed a bug that caused shared unit control not working properly in multiplayer games under some specific circumstances.
- Fixed a bug that blocks progression in IRQ4 mission after a certain point.
- Fixed a bug that blocks progression in SOM3 mission after completing the last objective.
- Added the manual for the WorkShop editor.
Please note:
Save games made during the missions in version 1.1 are no longer usable in version 1.2, however all autosaves that have been made in between missions can still be loaded. Please see readme.txt for a complete list of changes.
This update brings all versions of Joint Task Force up to v1.2.
FIXES
- Fixed a bug that allowed hints to popup while an ingame movie is playing under some specific circumstances.
- Fixed a bug that caused texts were shown in X_text_X format for custom maps.
- Fixed a bug that caused shared unit control not working properly in multiplayer games under some specific circumstances.
- Fixed a bug that blocks progression in IRQ4 mission after a certain point.
- Fixed a bug that blocks progression in SOM3 mission after completing the last objective.
- Added the manual for the WorkShop editor.
Please note:
Save games made during the missions in version 1.1 are no longer usable in version 1.2, however all autosaves that have been made in between missions can still be loaded. Please see readme.txt for a complete list of changes.
In other news:





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