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Launch title for Microsoft's motion control platform Kinect. The game offers standard adventure play but promises 'you are the controller' whilst jumping up and down.
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"Kinect is like Mario Bros."
Posted on Friday, 25 June 2010 by Anneleen, source: Videogamer
Microsoft received a lot of criticism after presenting the first Kinect games, because they focus mainly on the casual gamer, while core gamers are left out in the cold.
Kudo Tsunoda, Kinect's Creative Director, believes otherwise. According to him, Kinect is for everyone, casual gamers and core gamers will be both be able to enjoy it their way. To clarify his point, Tsunoda compares Kinect to Mario Bros., since to him that's also a game that cannot simply be called a casual game or a core game.
Kudo Tsunoda, Kinect's Creative Director, believes otherwise. According to him, Kinect is for everyone, casual gamers and core gamers will be both be able to enjoy it their way. To clarify his point, Tsunoda compares Kinect to Mario Bros., since to him that's also a game that cannot simply be called a casual game or a core game.
"I just don't think the games gaming press or core gamers would enjoy all necessarily come down to whether you're shooting something. If you think about a game like Mario Bros., would you say Mario Bros. is a core or casual game? That's exactly what we're doing with the Kinect products."
"But if you look at River Rush, from Kinect Adventures, that in a lot of ways is like a platformer game. It's all the same things you see in platformer games. The way you summed up how you would feel about Mario Bros. is exactly the way we look at the Kinect games. There's the core gaming depth and skills, and the casual approachability that lets you get into it and play it right away. That's what we focus on in all of the gameplay. When we say games are approachable, it doesn't mean shallow. It just means you can get in and experience the game for what it is."
We'll see when the first Kinect games will be available. "But if you look at River Rush, from Kinect Adventures, that in a lot of ways is like a platformer game. It's all the same things you see in platformer games. The way you summed up how you would feel about Mario Bros. is exactly the way we look at the Kinect games. There's the core gaming depth and skills, and the casual approachability that lets you get into it and play it right away. That's what we focus on in all of the gameplay. When we say games are approachable, it doesn't mean shallow. It just means you can get in and experience the game for what it is."
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