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Kingdoms of Amalur: Reckoning
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Pc
Xbox 360
Playstation 3
Xbox 360
Playstation 3
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Genre :
Role Playing Game
Description
Reckoning is an epic, open-world role-playing game set in Amalur, a mysterious and magical new fantasy world created by New York Times best-selling author R. A. Salvatore. Brought to life visually through the trademark visceral style of renowned ...
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02-29-12 Kingdoms of Amalur DLC inbound
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Kingdoms of Amalur dev states piracy prevents PC exclusives
Big Huge Games' lead designer for Big Huge Games, Ian Frazier, is convinced piracy on PC is actually preventing big PC-exclusive games on the platforms. Except for MMO's.
You know, I think this is an endless debate whereby neither party will ever back down. Gamers aren't getting any big PC-exclusives so they can't prove devs and pubs to be wrong, and the industry doesn't release any because they're convinced piracy on PC is so big they can't afford to release anything exclusively.
Now, if you take those statements and then look at for instance piracy on Nintendo handheld platforms that shows a completely different picture. You don't HEAR companies complaining about piracy on the platform so much, but it's rampant. Still, plenty of games get released on handheld exclusively. What do you have to say about that Mr. Frazier?
"The PC, with piracy being as rampant as it is, is really hard to make money from. My first game was Titan Quest, a hack ‘n’ slash RPG, which was PC only but the amount that it was pirated was the difference between us staying in business and going out of business."
Frazier concluded by saying that "it’s really, really hard to be profitable by concentrating only on PC. Unless you’re an MMO."
There you have it. It's not the publishers focusing too much on consoles, it's not that there just are hardly PC-exclusive games anymore to try it out, it's just the fault of all you leechers and pirates that we're not seeing any big PC-exclusive games any more these days!Frazier concluded by saying that "it’s really, really hard to be profitable by concentrating only on PC. Unless you’re an MMO."
You know, I think this is an endless debate whereby neither party will ever back down. Gamers aren't getting any big PC-exclusives so they can't prove devs and pubs to be wrong, and the industry doesn't release any because they're convinced piracy on PC is so big they can't afford to release anything exclusively.
Now, if you take those statements and then look at for instance piracy on Nintendo handheld platforms that shows a completely different picture. You don't HEAR companies complaining about piracy on the platform so much, but it's rampant. Still, plenty of games get released on handheld exclusively. What do you have to say about that Mr. Frazier?
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4 Comment(s)
Anonymous
When they say that PC exclusives don't make any money, does that mean the Witcher 2 made no money last year or even minecraft. Does it mean egosoft are wasting their time with their upcoming X-rebirth. The money is there, all they have to do is market it right.
Anonymous
Speed
Anonymous
Look at recent PC-centric titles and exclusives. Starcraft II, The Witcher 2, Battlefield 3 and Skyrim all sold millions (The Witcher 2 had sold 1 million copies RETAIL and Skyrim had sold 5 million copies on steam alone after one week). If u make a good game, make it PC-friendly (optimized for PC instead of crappy console ports) and actually release a PC demo, there will be profit.
I played Titan Quest and I have 2 say the reason that it did not do the company well was that a). It was poorly protected against piracy. A single-player only game with only a CD-Key to shield it against pirates in 2005 is a death sentence by itself. Add in the fact that it was made a newbie studio that no one has heard of, poor marketing (at the time, Ive never heard of the game till I read my game magazine), very glitchy, poorly designed, and the less appealing setting (mythical ancient Greece is a VERY VERY unattractive premise for a diablo-style RPG), makes it something that I only got after it hit the $10 bargain bins. Ian Frazier cannot shift the blame 100% on PC pirates. They made a good game but it wasn't something that everyone wants to play. It was their own fault that they got shut down.
and btw Reckoning wasn't even that good and suffers from framerate issues on consoles (Y). Go Figure Ian. Go Figure.