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Game Details

Kingdoms of Amalur: Reckoning

Kingdoms of Amalur: Reckoning

Available on :
Pc
Xbox 360
Playstation 3
 
Developed by :
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Genre :
Role Playing Game

Description

Reckoning is an epic, open-world role-playing game set in Amalur, a mysterious and magical new fantasy world created by New York Times best-selling author R. A. Salvatore. Brought to life visually through the trademark visceral style of renowned ...

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News

Kingdoms of Amalur dev states piracy prevents PC exclusives

Posted on Thursday, 2 February 2012 by Speed, source: IncGamers
Big Huge Games' lead designer for Big Huge Games, Ian Frazier, is convinced piracy on PC is actually preventing big PC-exclusive games on the platforms. Except for MMO's.
"The PC, with piracy being as rampant as it is, is really hard to make money from. My first game was Titan Quest, a hack ‘n’ slash RPG, which was PC only but the amount that it was pirated was the difference between us staying in business and going out of business."

Frazier concluded by saying that "it’s really, really hard to be profitable by concentrating only on PC. Unless you’re an MMO."
There you have it. It's not the publishers focusing too much on consoles, it's not that there just are hardly PC-exclusive games anymore to try it out, it's just the fault of all you leechers and pirates that we're not seeing any big PC-exclusive games any more these days!

You know, I think this is an endless debate whereby neither party will ever back down. Gamers aren't getting any big PC-exclusives so they can't prove devs and pubs to be wrong, and the industry doesn't release any because they're convinced piracy on PC is so big they can't afford to release anything exclusively.

Now, if you take those statements and then look at for instance piracy on Nintendo handheld platforms that shows a completely different picture. You don't HEAR companies complaining about piracy on the platform so much, but it's rampant. Still, plenty of games get released on handheld exclusively. What do you have to say about that Mr. Frazier?
In other news:

4 Comment(s)

Anonymous

Anonymous

When talking about piracy on consoles, you have to take into account second hand game sales, as there really not any difference between a pirated game and a second hand game sale, as publishers and developers don't make any money from either of them.

When they say that PC exclusives don't make any money, does that mean the Witcher 2 made no money last year or even minecraft. Does it mean egosoft are wasting their time with their upcoming X-rebirth. The money is there, all they have to do is market it right.
When talking about piracy on consoles, you have to take into account second hand game sales, as there really not any difference between a pirated game and a second hand game sale, as publishers and developers don't make any money from either of them. When they say that PC exclusives don't make any money, does that mean the Witcher 2 made no money last year or even minecraft. Does it mean egosoft are wasting their time with their upcoming X-rebirth. The money is there, all they have to do is market it right.
Quote
Posted on 23:39, February 02nd 2012
Anonymous

Anonymous

Get released on handheld exclusively as opposed to what?
Get released on handheld exclusively as opposed to what?
Quote
Posted on 23:50, February 02nd 2012
Speed

Speed

I meant on DS/3DS/DSi as opposed to PSP/Vita. Piracy on DS is huge.
I meant on DS/3DS/DSi as opposed to PSP/Vita. Piracy on DS is huge.
Quote
Posted on 10:24, February 03rd 2012
Anonymous

Anonymous

Piracy on consoles is HUGE. Not to mention the problem of used-console games. Countries such as Mainland China are rampant in console game piracy. Yet developers are still ignorant enough to not see it.

Look at recent PC-centric titles and exclusives. Starcraft II, The Witcher 2, Battlefield 3 and Skyrim all sold millions (The Witcher 2 had sold 1 million copies RETAIL and Skyrim had sold 5 million copies on steam alone after one week). If u make a good game, make it PC-friendly (optimized for PC instead of crappy console ports) and actually release a PC demo, there will be profit.

I played Titan Quest and I have 2 say the reason that it did not do the company well was that a). It was poorly protected against piracy. A single-player only game with only a CD-Key to shield it against pirates in 2005 is a death sentence by itself. Add in the fact that it was made a newbie studio that no one has heard of, poor marketing (at the time, Ive never heard of the game till I read my game magazine), very glitchy, poorly designed, and the less appealing setting (mythical ancient Greece is a VERY VERY unattractive premise for a diablo-style RPG), makes it something that I only got after it hit the $10 bargain bins. Ian Frazier cannot shift the blame 100% on PC pirates. They made a good game but it wasn't something that everyone wants to play. It was their own fault that they got shut down.

and btw Reckoning wasn't even that good and suffers from framerate issues on consoles (Y). Go Figure Ian. Go Figure.
Piracy on consoles is HUGE. Not to mention the problem of used-console games. Countries such as Mainland China are rampant in console game piracy. Yet developers are still ignorant enough to not see it. Look at recent PC-centric titles and exclusives. Starcraft II, The Witcher 2, Battlefield 3 and Skyrim all sold millions (The Witcher 2 had sold 1 million copies RETAIL and Skyrim had sold 5 million copies on steam alone after one week). If u make a good game, make it PC-friendly (optimized for PC instead of crappy console ports) and actually release a PC demo, there will be profit. I played Titan Quest and I have 2 say the reason that it did not do the company well was that a). It was poorly protected against piracy. A single-player only game with only a CD-Key to shield it against pirates in 2005 is a death sentence by itself. Add in the fact that it was made a newbie studio that no one has heard of, poor marketing (at the time, Ive never heard of the game till I read my game magazine), very glitchy, poorly designed, and the less appealing setting (mythical ancient Greece is a VERY VERY unattractive premise for a diablo-style RPG), makes it something that I only got after it hit the $10 bargain bins. Ian Frazier cannot shift the blame 100% on PC pirates. They made a good game but it wasn't something that everyone wants to play. It was their own fault that they got shut down. and btw Reckoning wasn't even that good and suffers from framerate issues on consoles (Y). Go Figure Ian. Go Figure.
Quote
Posted on 11:30, February 07th 2012
 

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