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Game Details
Divinity 2: Ego Draconis
Available on :
Pc
Xbox 360
Xbox 360
Developed by :
Published by :
Genre :
Role Playing Game
Description
In Divinity 2 – Ego Draconis, players find themselves once again in Rivellon, a timeless world full of awe and magic, shattered and frightened by the apocalyptic wars of the past. No one knows why so many people had to give their lives. ...
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News
Larian follows the trail of Duke Nukem Forever
Our national pride Larian Studios has announced on their (recently) revamped website that they will be using the Meqon physics engine for their upcoming games (Divine Divinity II and an undisclosed secret project).
With this move they follow in the footsteps of such other games as Duke Nukem Forever and Joint Task Force. With licenses on Gamebryo and Speedtree and now then Meqon it looks like Larian has all the tools necessary to create another great game. Read below for a part of the official press release wherein Larian states how useful Meqon is for them:
With this move they follow in the footsteps of such other games as Duke Nukem Forever and Joint Task Force. With licenses on Gamebryo and Speedtree and now then Meqon it looks like Larian has all the tools necessary to create another great game. Read below for a part of the official press release wherein Larian states how useful Meqon is for them:
Larian Studios licenses Meqon Larian Studios has chosen Meqon to provide its future next-generation games with realistic dynamics and physics.
Meqon is praised by Larian Studios' developers for its ease of use, stability, flexibility and performance. Thanks to Meqon, projects at Larian Studios can look forward to ragdolls, liquid surfaces, rigid bodies, lifelike explosions, and overall enhancements in animation.
Kenzo ter Elst, engine developer responsible for the physics integration, elaborates: “It is absolutely exciting to see how effortless you can turn a static world you’ve been working on into something so dynamic. Amazing how Meqon really makes a difference!”
Meqon is praised by Larian Studios' developers for its ease of use, stability, flexibility and performance. Thanks to Meqon, projects at Larian Studios can look forward to ragdolls, liquid surfaces, rigid bodies, lifelike explosions, and overall enhancements in animation.
Kenzo ter Elst, engine developer responsible for the physics integration, elaborates: “It is absolutely exciting to see how effortless you can turn a static world you’ve been working on into something so dynamic. Amazing how Meqon really makes a difference!”
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