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Game Details
Heroes of Might & Magic VI
Available on :
Pc
Developed by :
Published by :
Genre :
Role Playing Game
Description
Might & Magic Heroes VI will take place in 564 YSD*, roughly some 400 years before Might & Magic Heroes V, at the time of the second Blood Moon Eclipse, and the Rise of Kha Beleth, the Demon Sovereign. A legendary Archangel General, killed during ...
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News
Launch trailer and patch for Heroes of Might & Magic VI
Ubisoft Entertainment has sent out word that Heroes of Might & Magic VI is now available (in the US) and that there's also a first patch already.
The day one patch has bug fixes as well as five new multiplayer maps. Here's the details:
The day one patch has bug fixes as well as five new multiplayer maps. Here's the details:
More details on the content of this 1.1 patch :
• Adding Dynasty Weapons for the Altar of Wishes not present in version 1.0:
o Batu's Totem
o Assassin's Blade
o Will of Urgash
• Adding 4 new Multiplayer Maps and the map a “bridge too far” not present in version 1.0 for a total of 15 cutom maps:
o Brimstone’s Gold o Feuding Duchies
o Fortress of Honour
o Silence of the Ancestors
• Optimized memory usage
• Several AI tweaks:
o Build order improvements
o AI resource management improvements
o AI does not convert captured towns if it can not be protected
o AI does not build buildings in captured towns if it can not be protected
o Improved decision making between building and unit purchase
o Fixed marketplace usage (uses it when it is worth to use )
o Tuning on skill path choices for primary and secondary heroes
o Improved cooperation among primary and secondary heroes
o AI Captures mines faster
o Increased efficiency for AI town defense
o Advanced and basic town portal usage improvements
• Balance and General Changes:
o Default hero attack damage has been reduced to 300-340 at level 30 (from 400-450)
o Defend action gives +10 Might and Magic defense instead of +15
o Stand Your Ground and Mass Stand Your Ground do +7/+9+12 and +5/+6/+7
o Heal and Regeneration requires 20 mana to cast (instead of 15)
o Arcane Exalation III gives +3 Magic Power (instead of +2)
o Arcane Ward III gives +3 Magic Defense (instead of +2)
o Assailant III gives +3 Might Attack (instead of +2)
o Charismatic Leader III gives +3 Leadership (instead of +2)
o Defender III gives +3 Might Defense (instead of +2)
o Destiny's Chosen III gives +3 Destiny (instead of +2)
o Rampage bonus changed to +5/+7/+8 Might Power (instead of +5/+6/+7)
o Resilience bonus changed to +5/+6/+7 Might Defense, +10%/+12%/+13% Health (instead of +3/+6/+9 Might Defense, +3%/+6%/+9% Health )
o Counterstrike II and Counterstrike III duration reduced to 1/2/3 turns (from 2/3/4 turns)
o Archery III ranged penalty reduction reduced to -25%/-30%/-35% (from -50%/-75%/-100%)
o Idol of storms damage increased by 25%
o Frenzy charge removed, 4 turn cooldown added o Frenzy bonus increased to 10/30/50% (from 5/15/30%)
Next to that there's also the launch trailer mentioned above as well as a trailer for the limited edition version which is available through the Ubishop and which features the Archangel Michael statue. Check it all out below:• Adding Dynasty Weapons for the Altar of Wishes not present in version 1.0:
o Batu's Totem
o Assassin's Blade
o Will of Urgash
• Adding 4 new Multiplayer Maps and the map a “bridge too far” not present in version 1.0 for a total of 15 cutom maps:
o Brimstone’s Gold o Feuding Duchies
o Fortress of Honour
o Silence of the Ancestors
• Optimized memory usage
• Several AI tweaks:
o Build order improvements
o AI resource management improvements
o AI does not convert captured towns if it can not be protected
o AI does not build buildings in captured towns if it can not be protected
o Improved decision making between building and unit purchase
o Fixed marketplace usage (uses it when it is worth to use )
o Tuning on skill path choices for primary and secondary heroes
o Improved cooperation among primary and secondary heroes
o AI Captures mines faster
o Increased efficiency for AI town defense
o Advanced and basic town portal usage improvements
• Balance and General Changes:
o Default hero attack damage has been reduced to 300-340 at level 30 (from 400-450)
o Defend action gives +10 Might and Magic defense instead of +15
o Stand Your Ground and Mass Stand Your Ground do +7/+9+12 and +5/+6/+7
o Heal and Regeneration requires 20 mana to cast (instead of 15)
o Arcane Exalation III gives +3 Magic Power (instead of +2)
o Arcane Ward III gives +3 Magic Defense (instead of +2)
o Assailant III gives +3 Might Attack (instead of +2)
o Charismatic Leader III gives +3 Leadership (instead of +2)
o Defender III gives +3 Might Defense (instead of +2)
o Destiny's Chosen III gives +3 Destiny (instead of +2)
o Rampage bonus changed to +5/+7/+8 Might Power (instead of +5/+6/+7)
o Resilience bonus changed to +5/+6/+7 Might Defense, +10%/+12%/+13% Health (instead of +3/+6/+9 Might Defense, +3%/+6%/+9% Health )
o Counterstrike II and Counterstrike III duration reduced to 1/2/3 turns (from 2/3/4 turns)
o Archery III ranged penalty reduction reduced to -25%/-30%/-35% (from -50%/-75%/-100%)
o Idol of storms damage increased by 25%
o Frenzy charge removed, 4 turn cooldown added o Frenzy bonus increased to 10/30/50% (from 5/15/30%)
You can order the limited edition here
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