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Game Details
Indiana Jones 2007 (working title)
Available on :
Xbox 360
Playstation 3
Playstation 3
Developed by :
Published by :
Genre :
Action Game
Description
The new Indy game for nextgen consoles.
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08-21-07 ESRB again gives away two titles
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News
Lucas Arts announces new Indy game
Lucas Arts has let know that they're working on Indiana Jones' first adventure for Xbox360 and PlayStaion 3. There hasn't been told anything about the story, but the publisher did say that they will use Euphoria, a new behavioral simulation engine by NaturalMotion Ltd.
What does this imply ? Well, this technology sees to it that the characters react as realistic as possible :
You're looking forward to this new Indy game ? Keep an eye on Fragland, 'cause this technique will be shown at E3. The release is planned for 2007, probably simultaneously with the new movie.
What does this imply ? Well, this technology sees to it that the characters react as realistic as possible :
For the first time ever, euphoria enables interactive characters – from Indiana Jones himself to the foes he pulverizes – to move, act and even think like actual human beings without the limitations of traditional animation. Characters move and adapt realistically to their given situations on the fly, resulting in a series of experiences and payoffs that will never be the same twice.
Imagine a swaying rope bridge. With Euphoria in action, characters visibly attempt to balance themselves, their feet stumbling, their arms flailing, and their hands reaching for security as the unpredictable movements of the bridge threaten to send them plummeting to their doom. Perhaps they all survive. Perhaps they all fall. The use of euphoria means the action isn’t scripted – it’s simulated – so you’ll never be able to predict exactly what will happen, no matter how many times you’ve experienced a certain scenario.
Imagine a swaying rope bridge. With Euphoria in action, characters visibly attempt to balance themselves, their feet stumbling, their arms flailing, and their hands reaching for security as the unpredictable movements of the bridge threaten to send them plummeting to their doom. Perhaps they all survive. Perhaps they all fall. The use of euphoria means the action isn’t scripted – it’s simulated – so you’ll never be able to predict exactly what will happen, no matter how many times you’ve experienced a certain scenario.
You're looking forward to this new Indy game ? Keep an eye on Fragland, 'cause this technique will be shown at E3. The release is planned for 2007, probably simultaneously with the new movie.
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