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Game Details
MAG - Massive Action Game
Available on :
Playstation 3
Developed by :
Published by :
Genre :
Massively Multiplayer Online Game
Description
Prove to 255 other players that your combat skills are second to none: join one of three crack private armies and work through the ranks, fighting intense online battles on an unprecedented scale – with up to 128 players on each side. It’s ...
Articles
19-02-10 Review for Playstation 3
Latest news
12-08-10 MAG update 2.10 available today
06-08-10 MAG gets new maps and mode for $9.99
04-23-10 Free stuff for MAG next week
03-19-10 MAG to receive free DLC next week
01-26-10 MAG shows Launch trailer
01-16-10 Four new trailers for MAG
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News
MAG shows Launch trailer
Sony Entertainment and Zipper Interactive have again joined hands with a rather revolutionary "shooter-MMO".
MAG - Massive Action Game will support battlefields where up to 256 people will be fighting for victory. Thanks to dedicated servers and internal technology regarding the use of these servers the devs promise we will hardly experience any lag.
MAG - Massive Action Game will support battlefields where up to 256 people will be fighting for victory. Thanks to dedicated servers and internal technology regarding the use of these servers the devs promise we will hardly experience any lag.
Quote:
"Before we started working on the front-end client technology, we started building the servers. We wiped the slate clean and asked 'what do we need to do to scale to these numbers to make sure it's not laggy, and make sure people can't exploit,'" Van Slyke explained. What they decided was that peer-to-peer hosting was insufficient -- instead, the MAG team created their own networking solution which would host and authenticate game data from a (presumably beefy) central server.
Van Slyke couldn't reveal the specifics of the technology (the patent for which is still pending), but promised that it would reduce latency and completely eliminate connection griefing which has plagued other multiplayer shooters in the past. In addition, he said Zipper's not worried about having its servers crushed by a day-one rush of new recruits, explaining that "we've invested a lot in our server technology and our load test harnesses and the things we can do to replicate the scalability of it to ensure that it's stable and rock solid." -- Aldus Alan Van Slyke.
And behold, the launch trailer:"Before we started working on the front-end client technology, we started building the servers. We wiped the slate clean and asked 'what do we need to do to scale to these numbers to make sure it's not laggy, and make sure people can't exploit,'" Van Slyke explained. What they decided was that peer-to-peer hosting was insufficient -- instead, the MAG team created their own networking solution which would host and authenticate game data from a (presumably beefy) central server.
Van Slyke couldn't reveal the specifics of the technology (the patent for which is still pending), but promised that it would reduce latency and completely eliminate connection griefing which has plagued other multiplayer shooters in the past. In addition, he said Zipper's not worried about having its servers crushed by a day-one rush of new recruits, explaining that "we've invested a lot in our server technology and our load test harnesses and the things we can do to replicate the scalability of it to ensure that it's stable and rock solid." -- Aldus Alan Van Slyke.
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