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Game Details
Command & Conquer 3: Tiberium Wars
Available on :
Pc
Xbox 360
Xbox 360
Developed by :
Published by :
Genre :
Real Time Strategy
Description
It is 2047 and the stakes could not be higher. Tiberium—a self-replicating alien substance that has infected the Earth—is spreading like a radioactive ice age. The GDI, a high-tech alliance of the world's most advanced nations, is fighting to ...
Articles
09-05-07 Review for Pc
Latest news
10-24-07 C&C3 patch tomorrow
10-03-07 New C&C-box for twelfth anniversary
07-17-07 Patch v1.06 for Command & Conquer 3
06-20-07 New maps for C&C360
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News
Major C&C 3 1.05 update finally released
After several weeks of waiting EA has released the 1.05 patch for Command & Conquer 3: Tiberium Wars.
You can automatically download the update through the online lobby but a seperate download is available as well, even right here on our servers:
1.05 patch for the English version (111 MB) 1.05 patch for the Dutch version (111 MB)
Strangely enough, the automated patching only takes 60 MB. The ways of EA...
You can read the complete (and very long) fix list (new maps have also been added) at EA's site, here is a snippet:
You can automatically download the update through the online lobby but a seperate download is available as well, even right here on our servers:
Strangely enough, the automated patching only takes 60 MB. The ways of EA...
You can read the complete (and very long) fix list (new maps have also been added) at EA's site, here is a snippet:
This patch for Command & Conquer 3 Tiberium Wars fixes several exploits and bugs, makes balance changes across all three sides, adds four new multiplayer maps and assorted user interface enhancements, and more.
· Fixed an exploit in which players could use GDI Engineers, Nod Saboteurs, or Scrin Assimilators to capture enemy structures without moving the units over to those structures.
· Observers of multiplayer matches can no longer use hotkeys to affect spectated players' production queues.
· Units affected by the Scrin Mothership's Catalyst Cannon now lose their explosive properties if teleported via the Teleport Units ability or the Wormhole support power.
· It is no longer possible to stall an online multiplayer match by repeatedly pressing the Capture Screenshot hotkey.
· Fixed a team exploit in which the Nod Cloaking Field support power could be used to make infantry units inside of allied GDI APCs gain stealth.
· Fixed an exploit in which players could use GDI Engineers, Nod Saboteurs, or Scrin Assimilators to capture enemy structures without moving the units over to those structures.
· Observers of multiplayer matches can no longer use hotkeys to affect spectated players' production queues.
· Units affected by the Scrin Mothership's Catalyst Cannon now lose their explosive properties if teleported via the Teleport Units ability or the Wormhole support power.
· It is no longer possible to stall an online multiplayer match by repeatedly pressing the Capture Screenshot hotkey.
· Fixed a team exploit in which the Nod Cloaking Field support power could be used to make infantry units inside of allied GDI APCs gain stealth.
In other news:






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