U-Games
Game Details
Stargate Worlds
Available on :
Pc
Developed by :
Published by :
Genre :
Massively Multiplayer Online Role Playing Game
Description
Stargate Worlds is a MMORPG (Massively Multiplayer Online Role-Playing Game) of historical human time periods, alien environments, and outer space locations. Step through the Stargate as an SG team of soldiers and scientists, and travel instantly ...
Latest news
04-18-08 Stargate Worlds gets a publisher
10-25-07 Goa'Uld of Stargate Worlds revealed
03-14-07 Details about Stargate Worlds
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News
Major flaws in Stargate Worlds design?
Posted on Friday, 6 April 2007 by Speed, source: Gamersinfo
I'm sure Rian isn't going to like what's written but those interested in what's going on with Stargate Worlds should definitely head over at Gamersinfo as they've written an interesting but rather critical article about the ongoing development and also point out some possible major problems the game is facing.
And there's a lot more where that came from. Be sure to read the entire article if you've got any interest in this title or even if you're just a Stargate fan.
The archetype system in and of itself seems strange to me. In the series, no single character is any “one” thing. And the archetype game design mixes races with classes. It leaves little room for choice. I questioned this. I was told they were going for the “typical” of each definition. I questioned this stating, for example, there are at least four Goa’uld scientists that I can think of off the top of my head – Nirrti, Ba’al, Thoth, and Nerus. Yet Scientist and Goa’uld are archetypes unto themselves. Nonetheless, because this won’t fit in with an archetypal system it is to be set aside.
Part of me wonders if it’s the Stargate fan in me that sees this as a concern. Then there’s the part that says, “This doesn’t leave much room for choice in character development or design”. Then I look at both statements and think – if I don’t like this idea as a fan, it’s just as big an issue even if my gamer instincts are wrong.
Part of me wonders if it’s the Stargate fan in me that sees this as a concern. Then there’s the part that says, “This doesn’t leave much room for choice in character development or design”. Then I look at both statements and think – if I don’t like this idea as a fan, it’s just as big an issue even if my gamer instincts are wrong.
And there's a lot more where that came from. Be sure to read the entire article if you've got any interest in this title or even if you're just a Stargate fan.
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