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Mass Effect is a science fiction action-RPG created by BioWare Corp., the commercially and critically acclaimed RPG developer of Jade Empire, Star Wars: Knights of the Old Republic, Neverwinter Nights, and the Baldur's Gate series. Mass Effect ...
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07-09-08 Bioware takes on pirates
04-18-08 Mass Effect gets free DLC on PC
03-14-08 Mass Effect 2 confirmed for PC
02-06-08 More Mass Effect content on the way
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Mass Effect on PC gets some new tricks
Shacknews got the chance to get a taste of the PC version of Mass Effect, and it looks like the player was a real PC fan.
The feature which attracted the most attention was the user interface, which will have some extra tweaks. Besides the eight quick-slots for the inventory, the game will also have a tactical HUD which is hidden behind the space bar:
The feature which attracted the most attention was the user interface, which will have some extra tweaks. Besides the eight quick-slots for the inventory, the game will also have a tactical HUD which is hidden behind the space bar:
Sure, Mass Effect certainly looks great on the PC, but veterans and newcomers alike ought to be most interested in how it plays. Utilizing familiar FPS controls, the game allows you to pull up the tactical HUD by holding the space bar at any time, giving you access to every ability at your disposal—including those of your squadmates.
It may sound like a meager addition to an otherwise decent game, but for those of us who've spent more time with PC first-person shooters and RPGs than elsewhere, it's a massive change of pace to gameplay. Combat feels more immediate and closely connected to the game's flow, and—as you might expect—everything moves smoother with a mouse and keyboard on deck.
Moreover, the inclusion of eight quick slots for skills and abilities is a very generous addition to the new keyboard configuration, and though this may sound odd, just makes the game feel more like an RPG. [...]
It may sound like a meager addition to an otherwise decent game, but for those of us who've spent more time with PC first-person shooters and RPGs than elsewhere, it's a massive change of pace to gameplay. Combat feels more immediate and closely connected to the game's flow, and—as you might expect—everything moves smoother with a mouse and keyboard on deck.
Moreover, the inclusion of eight quick slots for skills and abilities is a very generous addition to the new keyboard configuration, and though this may sound odd, just makes the game feel more like an RPG. [...]
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