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F.E.A.R. 3 will be the third full-fledged installment in the first-person shooter series. The game continues the storyline and adds a new "co-op" mode that lets players step into the shoes of Point Man, a genetically engineered supersoldier or ...
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Mech combat coming to F.E.A.R. 3
Warner Brothers Interactive and Day 1 Studios have released quite some information as well as screens and even a trailer for the PA and EPA featured in F.E.A.R. 3.
What's that? No idea what PA and EPA are? Well man, they're mechs and you can use them in the game. Here's some background info:
What's that? No idea what PA and EPA are? Well man, they're mechs and you can use them in the game. Here's some background info:
Mechanical combat has been a part of the F.E.A.R. series from the beginning. The PA and EPA are a theme that has carried through all three games.
The PA was originally developed by Armacham as part of a private military contract to create experimental weapons. Reserved for only the greatest threats to Armacham, the PAs were sent in during F.E.A.R. in response to Fettel’s assault on the organization and Point Man’s infiltration of the facility. While never driven during the game, combat against the PAs were highlights of the single player campaign.
The EPA was introduced in F.E.A.R. 2: Project Origin as part of Armacham’s response to cleaning up the aftermath of the origin facility explosion. The EPAs were able to clear out threats in the streets with ease as no conventional weapon can stand up against them. However, the protagonist of the game, Michael Becket, was able to get behind the wheel of the EPA and the results were less than pretty.
And this is what you can expect from them in F.E.A.R. 3:The PA was originally developed by Armacham as part of a private military contract to create experimental weapons. Reserved for only the greatest threats to Armacham, the PAs were sent in during F.E.A.R. in response to Fettel’s assault on the organization and Point Man’s infiltration of the facility. While never driven during the game, combat against the PAs were highlights of the single player campaign.
The EPA was introduced in F.E.A.R. 2: Project Origin as part of Armacham’s response to cleaning up the aftermath of the origin facility explosion. The EPAs were able to clear out threats in the streets with ease as no conventional weapon can stand up against them. However, the protagonist of the game, Michael Becket, was able to get behind the wheel of the EPA and the results were less than pretty.
In F.E.A.R. 3 both the PA and EPA will be available for players to use. All their weapons and abilities are in the game, giving the players a wide array of options to create havoc and destruction. Time spent inside the PA is fast paced and explosive while segments involving the EPA are nothing short of epic.
These machines, while immensely powerful, are far from indestructible in F.E.A.R. 3. When inside one, strategy and skill are just as important as power. Day 1 Studios has made sure the tension of combat remains high when piloting a PA or EPA. Rest assured, when these vehicles are made available, there will be a veritable army waiting to face them with the skills and tools to destroy the EPA/PA as well as the player.
Check out some new screens as well as a cool mech combat trailer below:These machines, while immensely powerful, are far from indestructible in F.E.A.R. 3. When inside one, strategy and skill are just as important as power. Day 1 Studios has made sure the tension of combat remains high when piloting a PA or EPA. Rest assured, when these vehicles are made available, there will be a veritable army waiting to face them with the skills and tools to destroy the EPA/PA as well as the player.
Those melee moves sure look cool, don't they?
Coming in the first quarter of next year.
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