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Built on id's revolutionary new 3D graphics engine, DOOM III draws players into the most frightening and gripping 3D gaming experience ever created.
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12-01-05 Doom movie soon on DVD and UMD
04-29-05 XBox review: Doom 3
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Meet the Doom 3 video requirements
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Doom 3-fever is running high and it will probably run even higher the closer we get to the releasedate (less than 2 weeks !). One of our loyal readers spotted an article on the infamous Toms Hardware site. Topic: "Doom 3 Video Card Requirements". Well, that title grinds the world to a standstill and grabs every gamers attention :) The second sentence is the most attention grabbing one, allow me to share it:
You need a not yet released 512MB video card to play the game at the highes stettings!
Wow ! Erm... excuse me ? Come again ?In short, here's which requirements are needed for the different quality setups of the game:
Ultra Quality (max. quality): for 512MB video cards. Each texture; diffuse, specular, normal map at full resolution with no compression.
High Quality: for 256MB video cards. Uses compression ( DXT1,3,5 ) for specular and diffuse and no compression for normal maps. This looks very very close to Ultra quality but the compression does cause some loss.
Medium Quality: for 128MB video cards. Uses compression for specular, diffuse, and normal maps. This still looks really really good but compressing the normal maps can produce a few artifacts especially on hard angled or round edges.
Low Quality: for 64MB video cards. It does everything medium quality does but it also downsizes textures over 512x512 and we downsize specular maps to 64x64 in this mode as well.
Holy crap !!! Anyone has 2 Ati X800's to spare so I can glue them together ? Seems like ID are making Doom 3 *so special* that you will want to play it again in... let's say... 2 years time :)Ultra Quality (max. quality): for 512MB video cards. Each texture; diffuse, specular, normal map at full resolution with no compression.
High Quality: for 256MB video cards. Uses compression ( DXT1,3,5 ) for specular and diffuse and no compression for normal maps. This looks very very close to Ultra quality but the compression does cause some loss.
Medium Quality: for 128MB video cards. Uses compression for specular, diffuse, and normal maps. This still looks really really good but compressing the normal maps can produce a few artifacts especially on hard angled or round edges.
Low Quality: for 64MB video cards. It does everything medium quality does but it also downsizes textures over 512x512 and we downsize specular maps to 64x64 in this mode as well.
Read the whole Toms Hardware article right here.
Thanks Hippie1 for mailing us this news !
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