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Heroes of Might & Magic V
Available on :
Pc
Developed by :
Published by :
Genre :
Turn-Based Strategy
Description
After four successful episodes, the standard in turn-based strategy games has been taken one step further with next-generation 3D visuals, groundbreaking strategic combat, innovative multiplayer features, and addictive RPG elements. Discover the ...
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Latest news
06-19-06 PC Review: Heroes of Might&Magic V
08-10-05 Might & Magic is back, but how?
06-25-05 Heroes of M&M V trailer local
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Might & Magic is back, but how?
Ubisoft bought the whole Might & Magic franchise a couple of years ago. As of yet, they announced three new titles; a Chinese M&M mmorpg which we'll never hear about probably, Heroes of Might & Magic V and Dark Messiah of Might & Magic (which apparently won't be all 'action' as the press release stated but will also feature some rpg elements).
So, Ubisoft is reviving the series but they wanted an own approach, away from the lighthearted feel of the previous games (aliens in fantasy settings are pretty peculiar). Erwan Le Breton, Might & Magic Content Director and Richard Dansky, Might & Magic World Designer explain the changes in this in-house Q&A session.
In short, it's going to be more fantasy and a lot more grittier. We'll see if that's for the best but one thing is sure; Ubisoft obviously sees a lot of potential in Might & Magic. Now I hope they start making time for a real rpg.
So, Ubisoft is reviving the series but they wanted an own approach, away from the lighthearted feel of the previous games (aliens in fantasy settings are pretty peculiar). Erwan Le Breton, Might & Magic Content Director and Richard Dansky, Might & Magic World Designer explain the changes in this in-house Q&A session.
What are your objectives with this new world ? What innovations can we expect?
First things first: we want to make it deep, consistent, and exciting! By “deep and consistent”, we mean giving the world a sense of history and of scope. The universe shouldn’t feel like it was shiny and new and unwrapped just for the game.
You might not see all the background that’s being built in Heroes 5, but it’s important that it’s there – that sort of continuity informs everything else, and lets you know that the world doesn’t end at the edge of your mission map.
As for the “exciting” aspect, well, expect to re-discover all of the familiar fantasy places and races, with countless subtle touches that will spark your imagination.
Chief among the races you’ll see will be our Dragons, who are, literally, the base the entire universe is built on. They are a vital part of every aspect of our world – from the cosmology to the nature of magic, to religion and the way people talk day to day.
First things first: we want to make it deep, consistent, and exciting! By “deep and consistent”, we mean giving the world a sense of history and of scope. The universe shouldn’t feel like it was shiny and new and unwrapped just for the game.
You might not see all the background that’s being built in Heroes 5, but it’s important that it’s there – that sort of continuity informs everything else, and lets you know that the world doesn’t end at the edge of your mission map.
As for the “exciting” aspect, well, expect to re-discover all of the familiar fantasy places and races, with countless subtle touches that will spark your imagination.
Chief among the races you’ll see will be our Dragons, who are, literally, the base the entire universe is built on. They are a vital part of every aspect of our world – from the cosmology to the nature of magic, to religion and the way people talk day to day.
In short, it's going to be more fantasy and a lot more grittier. We'll see if that's for the best but one thing is sure; Ubisoft obviously sees a lot of potential in Might & Magic. Now I hope they start making time for a real rpg.
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