Related Tags
Latest comments
Latest forum comments
News
Miller on movie-based videogames
Instead of using all his time for working on Duke Nukem Forever, 3D Realms' Scott Miller spoke with Hollywood Reporter on the fact that movies rarely make good games
THR: When you say that of the 5,000-plus TV series and movies produced by Hollywood each year, only two or three have potential in the video game space, do you mean that literally?
Scott Miller: Yes. And often it's only one -- or none. In my opinion, the vast majority of games licensed from movies, TV, novels, and comic books that are aimed at older teens and adults are a waste of time for the games industry to pursue.
Look, movies and TV are storytelling media. And while games can be a storytelling medium, they are really about interactivity and gameplay. What makes a movie or a TV series successful may or may not make for a good interactive experience. For instance, "Gone With the Wind" has a great story, but I can't think of any sort of gameplay element that would be unique to that story. That's the hurdle that trips up 95% or more of all mass media licenses; they simply don't have the hook that makes for unique or compelling gameplay.
THR: Give me an example of a "gameplay hook."
Miller: Take "Spider-Man," which makes for a brilliant license almost solely because it's so perfectly suited for a unique and fun gameplay experience. He's a character who can do something very unusual -- shoot out webs and swing from buildings. And he can climb walls, which puts an entirely new twist on navigating game levels. Other than "Spider-Man," I can name fewer than a dozen other Hollywood properties that have the genetic material that makes for great games.
Scott Miller: Yes. And often it's only one -- or none. In my opinion, the vast majority of games licensed from movies, TV, novels, and comic books that are aimed at older teens and adults are a waste of time for the games industry to pursue.
Look, movies and TV are storytelling media. And while games can be a storytelling medium, they are really about interactivity and gameplay. What makes a movie or a TV series successful may or may not make for a good interactive experience. For instance, "Gone With the Wind" has a great story, but I can't think of any sort of gameplay element that would be unique to that story. That's the hurdle that trips up 95% or more of all mass media licenses; they simply don't have the hook that makes for unique or compelling gameplay.
THR: Give me an example of a "gameplay hook."
Miller: Take "Spider-Man," which makes for a brilliant license almost solely because it's so perfectly suited for a unique and fun gameplay experience. He's a character who can do something very unusual -- shoot out webs and swing from buildings. And he can climb walls, which puts an entirely new twist on navigating game levels. Other than "Spider-Man," I can name fewer than a dozen other Hollywood properties that have the genetic material that makes for great games.
In other news:


0 Comment(s)