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Call of Duty: Modern Warfare 2
Available on :
Pc
Xbox 360
Playstation 3
Xbox 360
Playstation 3
Developed by :
Published by :
Genre :
First Person Shooter
Description
The sequel to the award winning and best-selling FPS Call of Duty 4: Modern Warfare.
Articles
27-11-09 Review for Playstation 3
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12-22-10 Activision sues EA for conspiracy
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More Modern Warfare 2 controversy
Electronic Arts' Matt Turner spoke with CVG and told them the airport scene in Call of Duty: Modern Warfare 2 was way over the top for him. Despite the fact he likes the guts Infinity Ward seems to have to make a scene like that
Meanwhile, Gameculture shows perfectly that people don't need to know what they're talking about to have an opinion about it.
In an interview with actress Michelle Rodriguez, they cover the subject, and despite that she hasn't played that level yet, she had two words to say: "F*cked up":
"We wouldn't have done it, we didn't do it," he told CVG. "For me personally I think the alarm bells went off in a big way on that one because it was out of context. When the footage got leaked thousands upon thousands of people saw it on a clip not knowing what it was."
"You're playing a CIA agent, it's designed to show the atrocities... it's pretty awful and if you fail to see that side of it than you're not getting the whole picture. That being said, I thought it took it a little far; it was pretty out there. But I like seeing that they have guts like that."
Guts they indeed have. In any case, it seems that although he says they've pushed things a bit too far, one cannot ignore the guy seems to have respect for that as well:"You're playing a CIA agent, it's designed to show the atrocities... it's pretty awful and if you fail to see that side of it than you're not getting the whole picture. That being said, I thought it took it a little far; it was pretty out there. But I like seeing that they have guts like that."
"I say maybe they pushed it too far but in a way that's a good thing because the media of videogames is very young," he added. "We have to start pushing limits, making statements and seeing what kind of social and cultural relevance that we can have which hasn't really been nailed yet"
Seeing as games are more and more getting the image of a form of art, the idea is to push limits. After all, hasn't "art" always pushed boundaries?Meanwhile, Gameculture shows perfectly that people don't need to know what they're talking about to have an opinion about it.
In an interview with actress Michelle Rodriguez, they cover the subject, and despite that she hasn't played that level yet, she had two words to say: "F*cked up":
You haven ‘t played that part?
Uh-uh. I haven’t gotten that far. I’ve been playing online.
There’s a sequence where they force you to kill the hostages.
Holy sh**. And do you have to do it?
You have to do it or you die, since they find out you’re undercover.
F***ed up. Talk about collateral damage.
Uh-uh. I haven’t gotten that far. I’ve been playing online.
There’s a sequence where they force you to kill the hostages.
Holy sh**. And do you have to do it?
You have to do it or you die, since they find out you’re undercover.
F***ed up. Talk about collateral damage.
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