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X³: REUNION is the sequel to the award winning X²: THE THREAT PC CDROM game of 2004. X³ continues to lead the way in offering players the ultimate open ended game play experience, backed by an addictive storyline and intense space combat/trading ...
Latest news
11-01-06 Enlight working on X3: Reunion 2.0
03-09-06 X3: Reunion Demo released & local
12-23-05 New X³: Reunion update
12-12-05 More X³: Reunion patch details
03-18-05 X2: The Return canned, X3 announced
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More X³: Reunion patch details
On the offical fora of the spacesim X³: Reunion a first list about the fixes and tweaks of the upcoming 1.3 patch has been posted:
It should be out before Christmas, so all space sim fanatics will get to check the patch out in the holidays.
- Mobile mining
- Sector enhancements
- HUD render performance increased
- Bullet render performance increased
- additional user-defined graphics options
- Optimized shader overall performance
- Higher quality /and speed of medium shaders
- Plot elements restored to working (should also be for existing saves too)
- CPU load reudced, increasing whole game performance
- NPC fight AI improved
- GOD engine rebalanced, also affecting economy
- M1 & M2 shield generators increased
- M2 laser generators increased
- Swarm missiles rebalanced and NPC AI tweaked to allow handling of them
- Complete tips menu with all game tips introduced
- Pirate stations spawn pirate ships
- Increased NPC fights and conflicts
- Plot ending Argon rank bug fixed
- Argon v Boron battle issues resolved
- Captured ship speed bug fixed
- Ships straiking a gate following jump fixed
- Sector enhancements
- HUD render performance increased
- Bullet render performance increased
- additional user-defined graphics options
- Optimized shader overall performance
- Higher quality /and speed of medium shaders
- Plot elements restored to working (should also be for existing saves too)
- CPU load reudced, increasing whole game performance
- NPC fight AI improved
- GOD engine rebalanced, also affecting economy
- M1 & M2 shield generators increased
- M2 laser generators increased
- Swarm missiles rebalanced and NPC AI tweaked to allow handling of them
- Complete tips menu with all game tips introduced
- Pirate stations spawn pirate ships
- Increased NPC fights and conflicts
- Plot ending Argon rank bug fixed
- Argon v Boron battle issues resolved
- Captured ship speed bug fixed
- Ships straiking a gate following jump fixed
It should be out before Christmas, so all space sim fanatics will get to check the patch out in the holidays.
In other news:




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