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Earth is under siege by an alien race. The Strogg are cybernetic warriors-a mechanical frame and decaying body parts stabilized by flesh consumed in a systematic annihilation of other species and civilizations. In a desperate attempt to survive a ...
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05-23-08 id Software says bye bye to ESA
06-19-07 1.4.2 patch for Quake 4
08-01-06 Quake 4 v1.3 patch released & local
07-16-06 Quake 4 patch details
04-20-06 Quake 4 gets patched... big time!
03-28-06 Quake 4 patch local *UPDATE*
03-09-06 X360 Review: Quake 4
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More details concerning Quake 4 patch 1.3
Posted on Sunday, 30 July 2006 by Zwan, source: Fragland.net
Quake 4 didn't cause the stir we had hoped and even its multiplayer portion wasn't as good as it could have been. However, Raven Software is busy working on the v1.3 patch that should bring some nice addictions to Q4. We'll get to play two new game modes -one named Deadzone will focus on capturing and holding key territories on a map- and 5 new maps.
(DeadZone) is a completely new gametype in Quake 4, based on holding key areas of the map called "DeadZones" to gain points. In order to do this, players must pick up DeadZone powerups from around the map, and then take them into the areas marked with a transparent scrolling border. Like all powerups in the game, the DeadZone powerup wears out with time, so as a team players must continually bring powerups into the zones in order to hold them. If more than one player on a team brings in powerup, the hold on the zone is stronger, with points accumulating twice as fast. If a player from both team enters a zone with a powerup, the two cancel each other out. In short, DeadZone is a new mode that relies on good teamwork to succeed.
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