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Bards sing tales of heroes from ages past, but never have the Forgotten Realms so desperately needed a champion. Years have passed since the war between Luskan and Neverwinter, almost enough time for the wounds of war to heal. But the brief peace ...
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22-11-06 Review for Pc
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10-22-07 New NWN2 module on its way
11-22-06 PC Review: Neverwinter Nights 2
11-21-06 Big NWN2 1.03 patch on the way
07-18-06 Neverwinter Nights 2 delayed
10-11-05 More details about NwN 2 revealed
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Neverwinter Nights 2 finally finished
After several delays, the folks at Obsidian have at last finished their work on Never winter Nights 2, the followup to one of the most successful D&D crpg's ever.
Sounds great, except for the fact that the Dungeon Master Client won't make it in the release version, so this sequel actually has one feature less than the original, at least in the beginning since the client will be released in the future eventually of course.
A release is set for November 3rd in Europe, as usual somewhat later than the US releasedate (October 31st).
Developed by Obsidian Entertainment, Neverwinter Nights 2 features a new, extensive single-player game with deep character development and a powerful new toolset that provides players with unprecedented ability to create their own universes, quests and storylines
"Neverwinter Nights 2 has been an incredible game to produce, as we have aimed from the beginning to develop an immersive gaming experience that will satisfy both the RPG and modding communities," said Feargus Urquhart, Obsidian Entertainment's CEO. "Now that Neverwinter Nights 2 has gone gold, we are proud to say we are delivering a game that should exceed fans' expectations."
The Neverwinter Nights franchise has sold more than two million copies worldwide, is translated into 10 languages, sold in more than 40 countries and features one of the largest and most active fan communities in all of gaming. To date, fans of the franchise, which includes Neverwinter Nights, Neverwinter Nights: Shadows of Undrentide(TM) and Neverwinter Nights: Hordes of the Underdark(TM), have created nearly 4,000 modifications to the original game using the original, award-winning Aurora Toolset. A more robust toolset will be included with the release of Neverwinter Nights 2.
"Neverwinter Nights 2 has been an incredible game to produce, as we have aimed from the beginning to develop an immersive gaming experience that will satisfy both the RPG and modding communities," said Feargus Urquhart, Obsidian Entertainment's CEO. "Now that Neverwinter Nights 2 has gone gold, we are proud to say we are delivering a game that should exceed fans' expectations."
The Neverwinter Nights franchise has sold more than two million copies worldwide, is translated into 10 languages, sold in more than 40 countries and features one of the largest and most active fan communities in all of gaming. To date, fans of the franchise, which includes Neverwinter Nights, Neverwinter Nights: Shadows of Undrentide(TM) and Neverwinter Nights: Hordes of the Underdark(TM), have created nearly 4,000 modifications to the original game using the original, award-winning Aurora Toolset. A more robust toolset will be included with the release of Neverwinter Nights 2.
Sounds great, except for the fact that the Dungeon Master Client won't make it in the release version, so this sequel actually has one feature less than the original, at least in the beginning since the client will be released in the future eventually of course.
A release is set for November 3rd in Europe, as usual somewhat later than the US releasedate (October 31st).
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