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Game Details
Motorstorm: Pacific Rift
Available on :
Playstation 3
Developed by :
Published by :
Genre :
Racing Game
Description
The second instalment of the best-selling PLAYSTATION 3 brutal off road racer leaves Monument Valley for a Pacific island of dense jungle, thick swamps, towering peaks and steaming volcanoes. But don't let the tranquil scenery fool you; this new ...
Latest news
09-30-08 Sony shows off Motorstorm 2 carnage
09-30-08 14 new PSP and PS3 titles at TGS
03-12-08 New info on Motorstorm 2
01-10-08 New GUI for Motorstorm 2
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News
New GUI for Motorstorm 2
Posted on Thursday, 10 January 2008 by L0k1-, source: Evo Studios
Evo Studios announced on their official website, that they are hard at work on a new GUI (Graphical User Interface) for Motorstorm 2.
According to Ryan, one of the big guys at the studio, the new concept is looking very impressive. Months of work have been put into it and to them it has to be perfect. Hopefully for them not only the graphics but also the gameplay will be in perfect condition.
According to Ryan, one of the big guys at the studio, the new concept is looking very impressive. Months of work have been put into it and to them it has to be perfect. Hopefully for them not only the graphics but also the gameplay will be in perfect condition.
The majority of us are now all back in the office, slugging away to make our next game the best we've ever done, so all you lucky people can enjoy the very best that our future games will have to offer! And on that note, I'd like to have a quick chat about what I'm currently working on for the sequel to MotorStorm: the GUI (Graphical User Interface). We've been working on the design of the GUI for several months, taking what we did for MotorStorm and throwing it out the window, completely starting from scratch.
We've approached the design of the GUI from a fresh angle and I think we've come up with something pretty impressive, both functionally and artistically. At the moment we have a solid design and a basic, functional GUI comprised of placeholder art and text, nothing to write home about! However, we are just about to get started on implementing the incredible art that the Graphic Design team has come up with so we can start getting a real sense of how the GUI will finally work, both visually and functionally. Unfortunately I can't go into any more detail than that at the moment, but I'll be writing more on this as we move further along in development.
We've approached the design of the GUI from a fresh angle and I think we've come up with something pretty impressive, both functionally and artistically. At the moment we have a solid design and a basic, functional GUI comprised of placeholder art and text, nothing to write home about! However, we are just about to get started on implementing the incredible art that the Graphic Design team has come up with so we can start getting a real sense of how the GUI will finally work, both visually and functionally. Unfortunately I can't go into any more detail than that at the moment, but I'll be writing more on this as we move further along in development.
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