Game Details
Description
X³: REUNION is the sequel to the award winning X²: THE THREAT PC CDROM game of 2004. X³ continues to lead the way in offering players the ultimate open ended game play experience, backed by an addictive storyline and intense space combat/trading ...
Latest news
11-01-06 Enlight working on X3: Reunion 2.0
03-09-06 X3: Reunion Demo released & local
12-23-05 New X³: Reunion update
12-12-05 More X³: Reunion patch details
03-18-05 X2: The Return canned, X3 announced
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News
New X³: Reunion update
KOCH Media has released a new update for the space game X³: Reunion by EgoSoft. This patch will bring the game up to v1.3 and includes among other things a couple of new features. The complete changelist can be found below and downloading it can be done - of course - locally.
New functionality
- Mobile mining!
- Sector enhancements
- Complete tips menu with all game tips introduced
- Destroyed stations leave wrecks
- Previously missing ships have been activated (Argon Discoverer, Teladi Osprey)
- Missiles have a new look
- Intermediate products in a complex can now be selected in the "sell for best price" menu
- Intermediate products in a complex may now be bought, sold or both (global setting per complex)
- A new ship is available: the Split Caiman Miner
Performance and options
- HUD render performance increased
- Bullet render performance increased
- CPU load reduced, increasing overall performance
- Additional user-defined graphics options
- Optimised overall shader performance
- Higher quality/speed of medium shaders
Balancing and economy
- NPC fight AI improved
- Ship collision-avoidance AI improved
- GOD engine rebalanced and enhanced to affect economy
- M1 & M2 shield generators increased
- M2 laser generators increased
- M6 class ships can now execute trade commands (buy/sell ware/best price)
- M6 class ships can now install the Mobile Drilling System (suitable for mobile mining!)
- Intermediate product distribution logic has been fixed for complex building
- Swarm missiles rebalanced
- NPC AI tweaked to allow dumbfire missile usage
- Pirate stations spawn pirate ships
- Increased NPC fights and conflicts
- Kha'ak fighters rebalanced (don't say we didn't warn you )
- Several plot stages have better balance
- Other minor balancing improvements
Fixes
- Plot elements restored to working (should work for existing save-games too)
- Plot-ending Argon rank bug fixed
- Quantum Tube Fab in Bala Gi's Joy will be re-created if neccessary
- Miria contacts player after she has been rescued from the pleasure complex
- Mine for The Seed is now producing
- Several other minor plot issues resolved
- "Broken" jumpgates now really look broken
- If the storage of a complex is full the running production cycle will not exit until there is enough room for the produced goods
- Argon versus Boron battle issues resolved
- Captured ship-speed bug fixed
- Ships hitting gate following jump fixed
- Followers don't forget their command after docking
- Decreasing numbers of AI ships over time fixed
- Astronauts filling up docking slots fixed
- Fixes to several autosave and savegame CTD problems
- Many other minor problems resolved
Note: Savegame compatibility is maintained from all previous versions to 1.3
- Mobile mining!
- Sector enhancements
- Complete tips menu with all game tips introduced
- Destroyed stations leave wrecks
- Previously missing ships have been activated (Argon Discoverer, Teladi Osprey)
- Missiles have a new look
- Intermediate products in a complex can now be selected in the "sell for best price" menu
- Intermediate products in a complex may now be bought, sold or both (global setting per complex)
- A new ship is available: the Split Caiman Miner
Performance and options
- HUD render performance increased
- Bullet render performance increased
- CPU load reduced, increasing overall performance
- Additional user-defined graphics options
- Optimised overall shader performance
- Higher quality/speed of medium shaders
Balancing and economy
- NPC fight AI improved
- Ship collision-avoidance AI improved
- GOD engine rebalanced and enhanced to affect economy
- M1 & M2 shield generators increased
- M2 laser generators increased
- M6 class ships can now execute trade commands (buy/sell ware/best price)
- M6 class ships can now install the Mobile Drilling System (suitable for mobile mining!)
- Intermediate product distribution logic has been fixed for complex building
- Swarm missiles rebalanced
- NPC AI tweaked to allow dumbfire missile usage
- Pirate stations spawn pirate ships
- Increased NPC fights and conflicts
- Kha'ak fighters rebalanced (don't say we didn't warn you )
- Several plot stages have better balance
- Other minor balancing improvements
Fixes
- Plot elements restored to working (should work for existing save-games too)
- Plot-ending Argon rank bug fixed
- Quantum Tube Fab in Bala Gi's Joy will be re-created if neccessary
- Miria contacts player after she has been rescued from the pleasure complex
- Mine for The Seed is now producing
- Several other minor plot issues resolved
- "Broken" jumpgates now really look broken
- If the storage of a complex is full the running production cycle will not exit until there is enough room for the produced goods
- Argon versus Boron battle issues resolved
- Captured ship-speed bug fixed
- Ships hitting gate following jump fixed
- Followers don't forget their command after docking
- Decreasing numbers of AI ships over time fixed
- Astronauts filling up docking slots fixed
- Fixes to several autosave and savegame CTD problems
- Many other minor problems resolved
Note: Savegame compatibility is maintained from all previous versions to 1.3
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