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StarCraft II: Wings of Liberty
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Pc
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Real Time Strategy
Description
Designed to be the ultimate competitive real-time strategy game, StarCraft II will feature the return of the Protoss, Terran, and Zerg races, overhauled and re-imagined with Blizzard’s signature approach to game balance. Each race will be further ...
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07-12-11 Wings of Liberty to link regions
12-22-10 Demo for Starcraft 2 arrives
11-16-10 Starcraft II breaks new "record"
09-01-10 Starcraft 2 fastest selling RTS ever
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News
Next episode of Starcraft 2 not before 2012
It will take at least another 18 months before we get to see the next Starcraft 2 episode.
At GDC Online Blizzard Entertainment's Battle.net project director Craig Canessa gave away some information that suggest we'll have to wait until April or March 2012 before we'll see Starcraft 2: Heart of the Swarm.
He said that between now and the release of the next episode for the game (in 18 months), Battle.net development will focus on trading, broadcasting replays and upgrading profiles.
Speaking with Gamespot, Blizzard also said we won't be seeing Heart of the Swarm at Blizzcon later this month.
In related news, Blizzard updated Battle.net with word that StarCraft II: Wings of Liberty will be getting a patch that will balance things out a bit more for the Zerg, the race that currently is used least in the game's multiplayer part:
At GDC Online Blizzard Entertainment's Battle.net project director Craig Canessa gave away some information that suggest we'll have to wait until April or March 2012 before we'll see Starcraft 2: Heart of the Swarm.
He said that between now and the release of the next episode for the game (in 18 months), Battle.net development will focus on trading, broadcasting replays and upgrading profiles.
Speaking with Gamespot, Blizzard also said we won't be seeing Heart of the Swarm at Blizzcon later this month.
In related news, Blizzard updated Battle.net with word that StarCraft II: Wings of Liberty will be getting a patch that will balance things out a bit more for the Zerg, the race that currently is used least in the game's multiplayer part:
- We're increasing roach range. This will allow roaches to be more effective in large groups, giving the zerg more options in the mid to end game.
- Fungal Growth will now prevent Blink, which will give zerg a way to stop endlessly Blinking stalkers which can be very challenging to deal with in large numbers.
- The Barracks are going to require a Supply Depot, which will impact a lot of early terran reaper pushes.
- The reaper speed upgrade will require the Factory, which is meant to weaken a lot of the early terran reaper attacks that dominate so many matches, especially in team games.
- We're making a number of increases to the health of zerg buildings, which will make the very vulnerable zerg technology structures more resistant to raids. We don't expect these hit point changes to have a super significant impact on the game, but the current numbers felt way too low.
- Fungal Growth will now prevent Blink, which will give zerg a way to stop endlessly Blinking stalkers which can be very challenging to deal with in large numbers.
- The Barracks are going to require a Supply Depot, which will impact a lot of early terran reaper pushes.
- The reaper speed upgrade will require the Factory, which is meant to weaken a lot of the early terran reaper attacks that dominate so many matches, especially in team games.
- We're making a number of increases to the health of zerg buildings, which will make the very vulnerable zerg technology structures more resistant to raids. We don't expect these hit point changes to have a super significant impact on the game, but the current numbers felt way too low.
In other news:




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