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Unreal Tournament III
Available on :
Pc
Xbox 360
Playstation 3
Xbox 360
Playstation 3
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Published by :
Genre :
First Person Shooter
Description
Unreal Tournament III marks the return of the industry’s premiere fi rst-person shooter utilizing the completely new Unreal Engine 3 technology taking the graphics, playability and challenge to a new level.
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Latest news
08-05-08 Midway losses grow
03-07-08 Midway's financial results are bad
02-04-08 UT III for Playstation 3 gets date
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News
No more Unreal Tournament from Midway?
Things aren't going too well for Midway and the company has announced that they'll stop publishing games based on two licenses that are currently in their portfolio, one being internally developed and one by a third party.
The press release reads that they've "come to mutually beneficial terms with licensing partners resulting in the cancellation of future versions of related game properties and associated development expenditures.".
Midway also stated that Stranglehold and Wheelman are "wholly owned properties", that they'll continue working on TNA Impact! wrestling games adn that their deal with DC Comics remains in place.
So let's look at what left: Mortal Kombat, Gauntlet, Area 51, and Blitz aren't licensed so they'll not be chopped. NBA Ballers on the other hand is licensed and developed internally so that makes it a prime suspect.
For the third part licensed franchises, Unreal Tournament seems to have the biggest profile, making it a prime candidate for cutting costs, especially as UT3 didn't sell as well as expected and Midway blaming Epic for delays of several titles.
The following quote made by a Midway representative makes it even more possible that Unreal Tournament will be chopped off:
Midway has stated they won't confirm or deny any speculation until their next earnings call early November.
One thing is very clear though: Midway's financials are getting hit severely by this. The agreement to cancel the two licenses will result in almost doubling the losses in the company's third quarter.
The press release reads that they've "come to mutually beneficial terms with licensing partners resulting in the cancellation of future versions of related game properties and associated development expenditures.".
Midway also stated that Stranglehold and Wheelman are "wholly owned properties", that they'll continue working on TNA Impact! wrestling games adn that their deal with DC Comics remains in place.
So let's look at what left: Mortal Kombat, Gauntlet, Area 51, and Blitz aren't licensed so they'll not be chopped. NBA Ballers on the other hand is licensed and developed internally so that makes it a prime suspect.
For the third part licensed franchises, Unreal Tournament seems to have the biggest profile, making it a prime candidate for cutting costs, especially as UT3 didn't sell as well as expected and Midway blaming Epic for delays of several titles.
The following quote made by a Midway representative makes it even more possible that Unreal Tournament will be chopped off:
"For these particular licenses the deal that we had in place is what we've canceled," he explained. "We still have a very strong relationship with these licensing partners. One thing we're particularly proud of is keeping strong relationships with these partners."
Midway uses the Unreal engine for several games so that could point towards the "keeping strong relationships".Midway has stated they won't confirm or deny any speculation until their next earnings call early November.
One thing is very clear though: Midway's financials are getting hit severely by this. The agreement to cancel the two licenses will result in almost doubling the losses in the company's third quarter.
As a result of the agreement, Midway's third-quarter fiscal losses will nearly double. Instead of the $0.37 per share loss it forecast during its August 4 earnings call, the company now expects to lose $0.70 per share due to charges from the cancellation. That means the company's shortfall will be nearly double that of the April-June quarter, when it lost $0.38 per share, or a $34.8 million net loss. By that calculus, the publisher's red ink will increase by $0.33 per share, or about a $30 million, as a result of canceling the licensing arrangements.
In other news:





3 Comment(s)
NINJAFISH
Anonymous
NINJAFISH
The UT franchise has been butchered into EA quality games whose only purpose is being a tech demo for the newest engine its using.