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Game Details

Guild Wars 2

Guild Wars 2

Available on :
Pc
 
Developed by :
Published by :
Genre :
Massively Multiplayer Online Role Playing Game

Description

The official sequel to the acclaimed and successful MMORPG by Arenanet.

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News

No real classes in Guild Wars 2

Posted on Friday, 9 July 2010 by L0k1-, source: Guild Wars 2
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Jon Peters of ArenaNet talked about the class system of Guild Wars 2 on the official blog.

To get straight to the point, there will be no classes in the game. Players will instead select a series of skills which they want to use. The benefit is that there will be more diversity:
“You could say instead of DPS/heal/tank, we have our own trinity of damage, support, and control, but we prefer to think of them as the variety of elements that create a diverse and dynamic combat system that gives each player a toolbox to work with to solve any encounter we might throw their way,” wrote Peters.

“If that sounds like the kind of combat you are interested in, Guild Wars 2 is going to be a great place for you and your friends to fight together for many years to come”.

There will also be no real healer in the game, if you die it must be seen as an experience and not a punishment. If you are about to die, you will be able to use some of your skills at a reduced strength to still try to be victorious.
Defeat in Guild Wars 2 is intended to be an experience, not a punishment. Let's face it: dying never feels great, even without a death penalty. As weird as it might sound, we decided to look into what would make dying a more enjoyable and memorable play experience.
Downed skills are less-powerful skills that a player can use in a last-ditch effort to turn the tide. A warrior might daze an enemy by throwing a rock. An elementalist might lock down their foe with Grasping Earth. While you are downed, if you manage to kill an enemy, you will rally, returning to life to fight again. When you rally, you are thrust right back in the action. This potential to rally from the edge of defeat adds greater drama to combat and gives a player some tactical control while in a state where they normally have none.

You can find the complete article on the official blog.
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