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Game Details

Goldeneye: Rogue Agent

Goldeneye: Rogue Agent

Available on :
GameCube
Xbox
Playstation 2
Nintendo DS(i)
 
Developed by :
Published by :
Genre :
Action Game

Description

In GoldenEye 2, players will explore the dark side of the Bond underworld, playing an agent who was a candidate for 00 status before being dismissed from MI6 for reckless brutality. Players will join ranks with the legendary super-villain Auric ...

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News

Oakenfold does Goldeneye soundtrack

Posted on Friday, 13 August 2004 by Speed, source: Fragland
EA sent out a press release announcing that DJ Paul Oakenfold will be occupied the next couple of months with creating the soundtrack for their upcoming James Bond game: Goldeneye: Rogue Agent
As music supervisor, Oakenfold will compose an original score and create the game's overarching musical personality with hard-driving, rhythmic beats hand-crafted for every mission.

Oakenfold has enjoyed two decades of worldwide acclaim as one of the top dance and electronic music DJs. Since entering the world of theatrical music composition four years ago, Oakenfold has created scores and other musical contributions for such high-profile motion pictures as Get Carter (2000), Swordfish (2001), Planet of the Apes (2001), The Bourne Identity (2002), Austin Powers: Goldmember (2002), and The Matrix Reloaded (2003), as well as the theme song for the NBC TV show "Las Vegas."

"By allowing fans to step into the shoes of the 'bad guys', GoldenEye: Rogue Agent is the most exciting, cutting-edge episode of the Bond video game series to date," said Patrick Gilmore, Executive Producer at EALA. "We feel that to deliver a blockbuster entertainment experience, this game deserves a dynamic musical score and world-class production values that reflect the rebellious and original style of the game itself. We wanted the best of the best, and this lineup is just that."
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1 Comment(s)

BillieTurf

BillieTurf

Oeh, so glad to hear that now it cannot go wrong anymore :D
Oeh, so glad to hear that now it cannot go wrong anymore :D
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Posted on 10:19, August 13th 2004
 

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