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PCGA claims PC gaming worth $10.7 billion in 2007
PC gaming seems to do just fine, according to the PC Gaming Alliance (PCGA) which unveiled at the Leipzig GC today that the PC gaming industry brought in about $10.7 billion in 2007.
In their special "Horizons" report, the PCGA further details that retail sales account for only 30% of the whole PC gaming scene. That it's a broad platform is acknowledged as well since every kind of revenue was accounted for:
In their special "Horizons" report, the PCGA further details that retail sales account for only 30% of the whole PC gaming scene. That it's a broad platform is acknowledged as well since every kind of revenue was accounted for:
According to the report, growth was largely driven by online revenues from Asia, the world’s largest market, which is approaching half of total worldwide sales.
Online PC gaming revenue led the way in 2007 with $4.8 billion, nearly double the worldwide retail sales numbers for PC games. Digital distribution sales approached $2 billion, while advertising revenues from websites, portals, and in-game ads accounted for $800 million.
The good news show doesn't end there of course and what else would you expect from an organisation run by those companies who like to see PC gaming to succeed? Online PC gaming revenue led the way in 2007 with $4.8 billion, nearly double the worldwide retail sales numbers for PC games. Digital distribution sales approached $2 billion, while advertising revenues from websites, portals, and in-game ads accounted for $800 million.
“By pioneering new business models, the PC has quietly remained the single leading platform for games, not only in terms of consumer usage, but revenue generation,” said David Cole, an analyst with DFC Intelligence. “The most fascinating thing about PC gaming is its ability to attract such a diverse audience, both demographically and geographically. The real key has been the rapid growth in penetration of broadband-connected PCs in all markets around the world.
Broadband-connected PCs are the key driver of growth for PC gaming. DFC Intelligence estimated that by the end of 2007 less than one-third of households in the top 20 markets for games had a high-speed Internet connection. That clearly indicates that there is still plenty of growth to come. The initiatives of the PCGA will be a key enabler of growth as they will help the industry identify key trends and opportunities in this rapidly emerging market.”
So, people spend enough money on PC games, publishers just need to know how to reach the gamers. Retail alone clearly isn't sufficient anymore.Broadband-connected PCs are the key driver of growth for PC gaming. DFC Intelligence estimated that by the end of 2007 less than one-third of households in the top 20 markets for games had a high-speed Internet connection. That clearly indicates that there is still plenty of growth to come. The initiatives of the PCGA will be a key enabler of growth as they will help the industry identify key trends and opportunities in this rapidly emerging market.”
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