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Perfect Dark Zero
Available on :
Xbox 360
Developed by :
Published by :
Genre :
First Person Shooter
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20-12-05 Review for Xbox 360
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06-07-06 New Perfect Dark: Zero maps
12-20-05 Xbox360 Review: Perfect Dark Zero
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PDZ went in production before official certification
Posted on Friday, 18 November 2005 by Ryuken, source: Next-Generation
According to the findings of Next-Generation, Rare and Microsoft took a gamble with Perfect Dark Zero, their killer app for the Xbox 360, which will launch in the coming weeks.
Nearly every game has to be approved/certified before it goes into production. All the console manufacturers (MS, Sony, Nintendo) demand such a certification. But now an exception had been made for PDZ. The game wasn't certified yet but it still went in production and over about 700.000 copies have been made already.
So, has it been certified later on then? Apparently it did pass certification yes, later on, but still, how would other gamedevelopers feel now if MS is making exceptions like this.
Nearly every game has to be approved/certified before it goes into production. All the console manufacturers (MS, Sony, Nintendo) demand such a certification. But now an exception had been made for PDZ. The game wasn't certified yet but it still went in production and over about 700.000 copies have been made already.
So, has it been certified later on then? Apparently it did pass certification yes, later on, but still, how would other gamedevelopers feel now if MS is making exceptions like this.
PDZ executive producer Jim Veevaert told Next Generation, "Typically we go through a certification process to get a game finished and then we release to manufacturing. We took some risks and manufactured the disks over five days before certification."
When asked about the risks involved he said, "If the certification had not passed, we would have had hundreds of thousands of disks on our hands. It was us taking a risk to get the game there day one and there for launch."
He said, "Typically you can take upwards of 12 to 14 days to go through certification. In this case we didn't have the time, so we said 'go for it'."
He said the team was confident, if not certain, that the certification would pass. "The team had been going through the game over the last few weeks to get us to a point where we felt really comfortable. Rare does a lot of work in terms of polishing the game so we felt pretty confident it was time to let it go."
When asked about the risks involved he said, "If the certification had not passed, we would have had hundreds of thousands of disks on our hands. It was us taking a risk to get the game there day one and there for launch."
He said, "Typically you can take upwards of 12 to 14 days to go through certification. In this case we didn't have the time, so we said 'go for it'."
He said the team was confident, if not certain, that the certification would pass. "The team had been going through the game over the last few weeks to get us to a point where we felt really comfortable. Rare does a lot of work in terms of polishing the game so we felt pretty confident it was time to let it go."
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