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Pride of Nations is a turn-based historical strategy game set in the colonial era of the 19th century, where the player takes control of a country and guides it through industrialization, military conquest, and colonization.
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15-07-11 Review for Pc
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01-19-12 Paradox: Next-Gen will be Last-Gen
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Paradox: 90% of sales from digital distribution
Paradox Interactive, the specialist when it comes to hardcore strategy titles for PC, has said sales through retail aren't so important for them anymore.
The company has seen that 90% of their revenue comes out of digital purchases with the retail market being more of an extra bonus according to CEO Frederik Wester.
The company has seen that 90% of their revenue comes out of digital purchases with the retail market being more of an extra bonus according to CEO Frederik Wester.
“This year we’re close to 90 percent of our revenue being digital. Retail sales are like a bonus for us now,”
“We don’t really need retailers any more and that is a release because retailers have not been good for the industry. They’ve not been good for the creative part of the industry, for finding new cool games.”
Wester continues by stating that the consumer isn't asking for sequels but that it's retailers that do so. Well-known franchises keep selling and retailers profit from that. Unfortunately, this cripples the creative aspect of developers.“We don’t really need retailers any more and that is a release because retailers have not been good for the industry. They’ve not been good for the creative part of the industry, for finding new cool games.”
“People complain to publishers that there are only sequels on the market, but that’s because retailers want to see sequels,” he said.
“Because they can do their chart diagrams for how things sell and things like that. So one of the things preventing more creative gaming has been the retail challenge.”
We don't completely agree with his statements. Also publishers see easy cash in sequels to succesful games. And if gamers complain, you can wonder why they keep buying Call of Duty.“Because they can do their chart diagrams for how things sell and things like that. So one of the things preventing more creative gaming has been the retail challenge.”
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