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"Unreal Tournament 2004 is the next evolution of the greatest competitive computer game ever created," said Jean-Philippe Agati, senior vice president and general manager of Atari's Los Angeles studio. "The addition of new modes, mods and maps as ...
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05-04-04 Review for Pc
Latest news
12-12-05 UT2004 megapack available tomorrow
04-03-05 Red Orchestra v3.2 released
03-28-05 UCMP for UT2004 released
09-24-04 UT2004 ECE bonuspack available
09-13-04 New UT 2004 retail patch local
08-06-04 Unreal Tournament 2004 patch local
06-15-04 New UT2004 Patch released, Local
05-21-04 New UT2004 Community Bonus Pack
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News
Patching time for UT2004
Between all the E3-buzz and goodies Epic thought it was time to release a patch for their fast-paced sci-fi shooter Unreal Tournament 2004.
This version 3204 update has a size of 12 MB and it can be downloaded through one of the mirrors for the file on Fileprovider.
Below a small sample of some of the bugfixes from this patch:
This version 3204 update has a size of 12 MB and it can be downloaded through one of the mirrors for the file on Fileprovider.
Below a small sample of some of the bugfixes from this patch:
General Game play:
- fixed which anim is played during sniper zoom (removes log warnings)
- fixed redeemer reticle being affected by HUD opacity setting
- fixed skaarj playing taunt anims
- make sure no wrap around on multikill numbers
- call takefallingdamage() on wall dodge to prevent it being used as an exploit
for avoiding damage on long falls
(can still use wall dodging anywhere you could before, you just take damage if
you are falling too fast).
- fixed miscellaneous game code log spam.
- UTClassic Rocket fix for delay before can fire again after loading up 6
rockets
- fixed zoom instagib beam positioning
- improved hidden lightning gun beam positioning
- fixed bioammo positioning
- force correct default character, even if PRI hasn't been replicated yet
- force same character as player is using - players using
bForceDefaultCharacter must use a valid forced character as their own model
- improved team balancing in network games
- fixed which anim is played during sniper zoom (removes log warnings)
- fixed redeemer reticle being affected by HUD opacity setting
- fixed skaarj playing taunt anims
- make sure no wrap around on multikill numbers
- call takefallingdamage() on wall dodge to prevent it being used as an exploit
for avoiding damage on long falls
(can still use wall dodging anywhere you could before, you just take damage if
you are falling too fast).
- fixed miscellaneous game code log spam.
- UTClassic Rocket fix for delay before can fire again after loading up 6
rockets
- fixed zoom instagib beam positioning
- improved hidden lightning gun beam positioning
- fixed bioammo positioning
- force correct default character, even if PRI hasn't been replicated yet
- force same character as player is using - players using
bForceDefaultCharacter must use a valid forced character as their own model
- improved team balancing in network games
In other news:




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