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Game Details

Unreal Tournament 2004

Unreal Tournament 2004

Available on :
Pc
 
Developed by :
Published by :
Genre :
First Person Shooter

Description

"Unreal Tournament 2004 is the next evolution of the greatest competitive computer game ever created," said Jean-Philippe Agati, senior vice president and general manager of Atari's Los Angeles studio. "The addition of new modes, mods and maps as ...

Articles

05-04-04 Review for Pc

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News

Patching time for UT2004

Posted on Friday, 14 May 2004 by Ryuken, source: Fragland
Between all the E3-buzz and goodies Epic thought it was time to release a patch for their fast-paced sci-fi shooter Unreal Tournament 2004.

This version 3204 update has a size of 12 MB and it can be downloaded through one of the mirrors for the file on Fileprovider.

Below a small sample of some of the bugfixes from this patch:

General Game play:
- fixed which anim is played during sniper zoom (removes log warnings)
- fixed redeemer reticle being affected by HUD opacity setting
- fixed skaarj playing taunt anims
- make sure no wrap around on multikill numbers
- call takefallingdamage() on wall dodge to prevent it being used as an exploit
for avoiding damage on long falls
(can still use wall dodging anywhere you could before, you just take damage if
you are falling too fast).
- fixed miscellaneous game code log spam.
- UTClassic Rocket fix for delay before can fire again after loading up 6
rockets
- fixed zoom instagib beam positioning
- improved hidden lightning gun beam positioning
- fixed bioammo positioning
- force correct default character, even if PRI hasn't been replicated yet
- force same character as player is using - players using
bForceDefaultCharacter must use a valid forced character as their own model
- improved team balancing in network games
In other news:

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