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Pentagon starts looking into contacts for screens
While games like Tom Clancy's Ghost Recon: Advanced Warfighter 2 and Frontlines: Fuel of War gives a small taste of weapons and equipment that are currently in development(Future Force Warrior), The US Military is already looking for the generation after it. A couple of days ago, they made a request for the research and development of displays on contact lenses. These would keep the soldier on the battlefield constantly updated.
The Defense Advanced Research Projects Agency (DARPA) Information Processing Techniques Office (IPTO) is requesting information on technology areas for the creation of micro- and nano-scale display technologies for the purpose of creating displays that could be worn as transparent contact lenses.
A limiting factor to un-tethered augmented and/or mixed reality applications is the bulkiness, power consumption, cost, limited resolution, and limited field of view of head-mounted displays. DARPA seeks to leap beyond incremental, evolutionary enhancement of head-mounted display technologies to a see-through contact lens on which images can be displayed. This information might be command-and-control information, not unlike information provided to players of first-person, shooter-type video games or synthetic entities and effects in a live training environment.
As with many military technologies, there is a chance that this one would eventually be used in consumer products. Maybe we'll play our future games through a contact lens instead of giant plasma screen?A limiting factor to un-tethered augmented and/or mixed reality applications is the bulkiness, power consumption, cost, limited resolution, and limited field of view of head-mounted displays. DARPA seeks to leap beyond incremental, evolutionary enhancement of head-mounted display technologies to a see-through contact lens on which images can be displayed. This information might be command-and-control information, not unlike information provided to players of first-person, shooter-type video games or synthetic entities and effects in a live training environment.
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