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Game Details
Crysis 2
Available on :
Pc
Xbox 360
Playstation 3
Xbox 360
Playstation 3
Developed by :
Published by :
Genre :
First Person Shooter
Description
Crysis 2 continues in a devastated New York and goes multiplatform for the first time.
Articles
30-04-11 Review for Playstation 3
Latest news
01-03-12 The most pirated in 2011!
05-10-11 Crysis 2 map pack gets a trailer
03-23-11 Crysis 2 gets patched
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News
Plenty of details for Crysis 2
The latest issue of Finnish Gamereactor magazine has a Q&A with Crytek's Cevat Yerli who spilled plenty of details on Crysis 2.
A summary courtesy of InCrysis:
A summary courtesy of InCrysis:
- You play as Jake 'Nomad' Dunn.
- Compared to Crysis there will be more freedom, larger gameplay areas and more tactical warfare.
- Nanosuit 2 will give players more freedom in how to tackle situations in the battlefield.
- The different aspects of nanosuit 2 are designed to further encourage experimental and fit-for-your-own-style usage of nanosuit's features.
- Cevat thinks that the weakest parts of Crysis were 1) the story, which lacked originality and details 2) the on-rails gameplay style in the end and 3) that there were no console versions.
- Compared to the majority of console games, the console gamers will see Crysis 2's freedom and openness as a new and interesting gameplay style.
- The player has again the freedom of choosing what weapons to use and how to use them, or how to take advantage of the environment.
- Crysis 2 will again feature the familiar "Veni Vidi Vici" (I came, I saw, I conquered) gameplay style.
- In Crysis 2 Crytek will, of course, try to surpass the previous Crysis games in graphical splendour and technical features.
- Setting the events of Crysis 2 to New York City was a result of a long thought process; Crytek did not choose New York City because of "console limitations".
- With three previous games set in the jungle Crytek decidedly wanted to avoid making a fourth "jungle game".
- New York as the setting was chosen in the early stages of development; Crytek wanted to see Nomad in a metropol and make the area as a huge sandbox for the player.
- Compared to jungle, urban environment offers more opportunities for gameplay based on vertical differences and the player will have more freedom to choose how to progress and plan out attacks.
- Player will be able to, for example, jump between floors and buildings, and roll down along a crater wall.
- Cevat did not want to share details on Crysis 2 multiplayer... yet.
- The transition from one nanosuit ability to another will be "softened" in Crysis 2: for a short while before speed changes to power, the player will have both abilities in his possession.
- In the battle against the aliens, New York City will offer plenty of architecture that the player can destroy, protect, climb on and take advantage of.
- Fighting against the alien invasion will be "catastrophically beautiful".
- Crytek have tried to actively avoid of using dark dystopian colors and tones that have been plaguing many games these days.
- Details on the story will not be revealed until summer.
The game is set for release still this year- Compared to Crysis there will be more freedom, larger gameplay areas and more tactical warfare.
- Nanosuit 2 will give players more freedom in how to tackle situations in the battlefield.
- The different aspects of nanosuit 2 are designed to further encourage experimental and fit-for-your-own-style usage of nanosuit's features.
- Cevat thinks that the weakest parts of Crysis were 1) the story, which lacked originality and details 2) the on-rails gameplay style in the end and 3) that there were no console versions.
- Compared to the majority of console games, the console gamers will see Crysis 2's freedom and openness as a new and interesting gameplay style.
- The player has again the freedom of choosing what weapons to use and how to use them, or how to take advantage of the environment.
- Crysis 2 will again feature the familiar "Veni Vidi Vici" (I came, I saw, I conquered) gameplay style.
- In Crysis 2 Crytek will, of course, try to surpass the previous Crysis games in graphical splendour and technical features.
- Setting the events of Crysis 2 to New York City was a result of a long thought process; Crytek did not choose New York City because of "console limitations".
- With three previous games set in the jungle Crytek decidedly wanted to avoid making a fourth "jungle game".
- New York as the setting was chosen in the early stages of development; Crytek wanted to see Nomad in a metropol and make the area as a huge sandbox for the player.
- Compared to jungle, urban environment offers more opportunities for gameplay based on vertical differences and the player will have more freedom to choose how to progress and plan out attacks.
- Player will be able to, for example, jump between floors and buildings, and roll down along a crater wall.
- Cevat did not want to share details on Crysis 2 multiplayer... yet.
- The transition from one nanosuit ability to another will be "softened" in Crysis 2: for a short while before speed changes to power, the player will have both abilities in his possession.
- In the battle against the aliens, New York City will offer plenty of architecture that the player can destroy, protect, climb on and take advantage of.
- Fighting against the alien invasion will be "catastrophically beautiful".
- Crytek have tried to actively avoid of using dark dystopian colors and tones that have been plaguing many games these days.
- Details on the story will not be revealed until summer.
In other news:




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