U-Games
Game Details
Kingdoms of Amalur: Reckoning
Available on :
Pc
Xbox 360
Playstation 3
Xbox 360
Playstation 3
Developed by :
Published by :
Genre :
Role Playing Game
Description
Reckoning is an epic, open-world role-playing game set in Amalur, a mysterious and magical new fantasy world created by New York Times best-selling author R. A. Salvatore. Brought to life visually through the trademark visceral style of renowned ...
Latest news
02-29-12 Kingdoms of Amalur DLC inbound
Related Tags
Most active topics
Latest comments
Latest forum comments
News
Project Mercury named
Electronic Arts today announced that Project Mercury, which is being developed by Big Huge Games for 38 Studios will from now on go by the name Kingdoms of Amalur: Reckoning.
The game is an open-world RPG set in a fantasy world created by New York Times best-selling author R. A. Salvatore, has artwork from Spawn creator Todd McFarlane and being developed under the leadership of Ken Rolston, lead designer of Elder Scrolls III: Morrowind and Elder Scrolls IV: Oblivion.
Release is set for PC, X360 and PS3 Fall 2011:
The game is an open-world RPG set in a fantasy world created by New York Times best-selling author R. A. Salvatore, has artwork from Spawn creator Todd McFarlane and being developed under the leadership of Ken Rolston, lead designer of Elder Scrolls III: Morrowind and Elder Scrolls IV: Oblivion.
Release is set for PC, X360 and PS3 Fall 2011:
“Reckoning is a great representation of how a team of incredibly talented and creative people with expertise in different areas can come together and complement each other so well,” said Jen MacLean, CEO of 38 Studios. “We are thrilled to be developing an open-world RPG under the leadership of one of the greatest RPG designers in the industry, with creative direction by one of the most iconic artists of our time, set in a rich universe imagined by one of the top fantasy genre authors in the world. We can’t wait to share the first details of this universe we have been so dedicated to building over the past few years.”
"In Reckoning, we started with Bob and Todd's exceptional Kingdoms of Amalur game setting and imagery," said Ken Rolston, Lead Designer at Big Huge Games, a subsidiary of 38 Studios. "On that foundation we built the open-world exploration, vast narrative and character customization fans expect from the best RPGs. And we've added something new that we've always wanted from the genre -- a fast-paced, graphically stimulating action combat experience with fluid control and immersive, discoverable gameplay fans haven't seen before in other fantasy RPGs."
Thursday a panel will hosted at Comic Con where more info will be given on the game."In Reckoning, we started with Bob and Todd's exceptional Kingdoms of Amalur game setting and imagery," said Ken Rolston, Lead Designer at Big Huge Games, a subsidiary of 38 Studios. "On that foundation we built the open-world exploration, vast narrative and character customization fans expect from the best RPGs. And we've added something new that we've always wanted from the genre -- a fast-paced, graphically stimulating action combat experience with fluid control and immersive, discoverable gameplay fans haven't seen before in other fantasy RPGs."
In other news:




0 Comment(s)