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Rise of Nations: Rise of Legends
Available on :
Pc
Developed by :
Published by :
Genre :
Real Time Strategy
Description
Journey to the land of Aio, a world embroiled in an epic battle between the forces of Magic and Technology. Fight through towering cities, flame-swept deserts and brutal ice plains in battles filled with mystic creatures, impossible machines, and ...
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28-06-06 Review for Pc
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05-28-09 Big Huge Games saved by 38 Studios
06-28-06 PC Review: Rise of Legends
04-01-06 Rise of Legends demo also local
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Read about the fantasies of Rise of Legends
Posted on Thursday, 12 May 2005 by Rian, source: Big Huge Games
One of my favourite stratigy games from the last years was Rise of Nations. Over at Big Huge Games, they've announced that they're working very hard on a new part for the series called
Rise of Nations: Rise of Legends.
RoN: Rise of Legends is in so many ways the spiritual successor to Rise of Nations, but the long and the short of it is we got excited about doing a fantasy game. Now clearly your traditional "orcs, elves, dwarves" sort of fantasy has been—shall we say—thoroughly covered in other games, and so the story which got us excited is one where the magic of fantasy meets a world of technology. So magic and technology collide, with cataclysmic results!
This means no orks nor elves in this fantasy-rts. They have announced two of the four races in the game: the Alim and the Vinci. While the Alim are inspired by the Arabian Nights and sand storms, the Vinci get their powers out of Leonardo da Vinci his machine designs.
What I can tell you is there will be another technology nation and another magic nation, and that they will all be as different from one another as the Vinci are from the Alim. There are strong gameplay differences between the nations which go well beyond the differences in appearance.
It might be strange: moving from a history to a fantay game, but it surely looks promising. You might also take a look at the official site.
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