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Game Details

Unreal Tournament 2004

Unreal Tournament 2004

Available on :
Pc
 
Developed by :
Published by :
Genre :
First Person Shooter

Description

"Unreal Tournament 2004 is the next evolution of the greatest competitive computer game ever created," said Jean-Philippe Agati, senior vice president and general manager of Atari's Los Angeles studio. "The addition of new modes, mods and maps as ...

Articles

05-04-04 Review for Pc

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News

Red Orchestra v3.2 released

Posted on Sunday, 3 April 2005 by Ryuken, source: Tripwire Interactive
The modteam from Tripwire Interactive have released the 3.2 version of their WWII-themed mod for Unreal Tournament 2004.

You can grab the file from one of the mirrors at the official site. The complete installer is around 700 MB large, there is also a patch available for those who already have 3.1 installed (patch with a size of 'only' 376 MB). You can read the changelog below:

- Red Orchestra now has full bot support for infantry maps and functional bot support for all other maps. Bots will fight, use iron sights, capture objectives, follow orders, attack/defend specific objectives, and more.
- Added the MG42 fully modeled with a true 1200 round per minute rate of fire.
- Added the IS2,Iosef Stalin 2, heavy tank. This tank
features heavy armor and a large 122mm cannon that is
more than a match for any tank it will encounter.
- Added a new motion blur effect when explosions happen near you. This new "shell-shock" effect greatly enhances the immersion of the game.
- New and vastly improved prone movement system. Greatly improves movement while prone while fixing many of the bugs with the prone system.
- Improved Voice Over IP support.
- New grenade damage model based on exposure. The less a player's body is exposed to an explosion, the less damage they will take.
- Vastly improved vehicle hit detection. Hit detection
for vehicles now uses an ultra precise per-poly
method to detect if a shot collided or not. This
New system should also greatly reduce the load
on the server's CPU as well.
- Improved internal damage modelling for vehicles including separate damage for the engine and ammo store areas that will do devastating damage to the tank when hit.
- Improved intra-vehicle communication with a new vehicle voice menu and vehicle test chat system.
- Added advanced friendly fire settings. Separate settings
are now available to let server admins set different values
for artillery, grenade, and standard damage types.
- Many optimization to decrease server side CPU load.
In other news:

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