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In Beyond Divinity, you become soul-forged with a Death Knight. Your fate is to spend the rest of eternity bonded to this creature of evil, unless you can undo this curse. You and your unlikely companion embark on a great adventure to unlock the ...
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05-27-04 New Beyond Divinity Patch
05-06-04 New Beyond Divinity patches
04-29-04 Beyond Divinity Patch released
04-26-04 Beyond Divinity review
04-22-04 Beyond Divinity movie
03-29-04 Beyond Divinity slightly postponed
02-24-04 Beyond Divinity hands-on preview
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Riftrunner interview
The chaps over at Avault have interviewed Belgium-based developement studio: Larian Studio's about their newly announced RPG: Riftrunner.
The Riftrunner website says the game will offer total party control. Tell us more.
Divinity 1 players just had followers in the form of summoned creatures. Riftrunner allows players to micromanage their party if need be. The two dominant party members are you and your unwilling soul mate - a death knight that gets soul-forged to you. The other party members are either summoned creatures or people you recruit along the way.
How will the new reputation system affect the gameplay?
It won't have too high an impact on the main story line - but it will have quite an effect on the computer-generated gameplay and on some of the subquests. Don't worry: We won't let reputation interfere with the receiving of pre-scripted quests since we got a lot of negative feedback about that in Divinity 1. It's a different situation with the generated ones. Don't expect to be given an assignment in a kindergarten if you kill everyone all the time.
Read the full interview over here.Divinity 1 players just had followers in the form of summoned creatures. Riftrunner allows players to micromanage their party if need be. The two dominant party members are you and your unwilling soul mate - a death knight that gets soul-forged to you. The other party members are either summoned creatures or people you recruit along the way.
How will the new reputation system affect the gameplay?
It won't have too high an impact on the main story line - but it will have quite an effect on the computer-generated gameplay and on some of the subquests. Don't worry: We won't let reputation interfere with the receiving of pre-scripted quests since we got a lot of negative feedback about that in Divinity 1. It's a different situation with the generated ones. Don't expect to be given an assignment in a kindergarten if you kill everyone all the time.
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