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The sequel to the open world action game, with a bigger focus on multiplayer and out in 2010.
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21-08-10 Review for Xbox 360
Latest news
06-14-10 Nine E3 screens for Crackdown 2
06-08-10 Crackdown 2 DLC will change the game
05-26-10 New Crackdown 2 gameplay footage
04-19-10 Nothing is sacred for Crackdown 2
04-14-10 Crackdown 2 goes Serious (Sam)
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Ruffian: Crackdown was repetitive
Ruffian Games' producer James Cope said in an interview that the original Crackdown was too repetitive, a fault they hope to avoid with Crackdown 2.
"One of the biggest flaws with Crackdown was the actual mission mechanic was just so repetitive. It was not intentionally [made] that way, it just pulled back to being lowest common denominator sort of thing.
"[Taking on] bosses and doing the same thing over and over again was really unrewarding. That always makes me cringe a little bit. This is a good chance to say we've addressed a lot of that [in Crackdown 2].
"We've thought more about how the interplay works in the game and added more variety. But we had to make that mistake to get to where we are. I'm glad to say we've improved on it."
Although Crackdown was originally developed by Realtime Worlds, the core team responsible for the title has since moved to Ruffian Games who are working on the sequel which is supposed to be released still this year."[Taking on] bosses and doing the same thing over and over again was really unrewarding. That always makes me cringe a little bit. This is a good chance to say we've addressed a lot of that [in Crackdown 2].
"We've thought more about how the interplay works in the game and added more variety. But we had to make that mistake to get to where we are. I'm glad to say we've improved on it."
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