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Game Details

S.T.A.L.K.E.R.: Shadow of Chernobyl

S.T.A.L.K.E.R.: Shadow of Chernobyl

Available on :
Pc
 
Developed by :
Published by :
Genre :
First Person Shooter

Description

In Chernobyl, the eruption takes place for a second time. The explosion causes a high radiation in the region around Chernobyl and changes most of the survivors into monsters. To prevent their spreading, the stalker takes action. Equipped with ...

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News

S.T.A.L.K.E.R. devs didn't copy HL2/Dł assets

Posted on Tuesday, 17 April 2007 by Ryuken, source: TheInquirer
254_t2
Some time ago reports came up about certain assets in the post-apocalyptic shooter S.T.A.L.K.E.R.: Shadow of Chernobyl which were presumably "stolen" from other high-profile FPS's like Half-Life 2 and Doom 3.

According to TheInquirer it turns out that the developers (GSC) didn't copy the assets from these games but legally took them from a texture pack of Marlin Studios, which provides the same services for Valve (HL2). The so-called Doom 3 assets were also not specifically taken from that game apparently:

Valve has confirmed that it picked up some textures from Marlin for HL2, and separate sources have discovered that the IMP_Light texture that it was thought could have been pilfered from Doom 3 was, in fact, just a standard Impact Light texture, rather than referring to the Doom 3 monster.

So GSC and THQ aren't thieves at all, but just payed for external assets, as did Valve.
In other news:

4 Comment(s)

daffy

daffy

so they are both equally not creative :D
so they are both equally not creative :D
Quote
Posted on 13:15, April 17th 2007
iamposthuman

iamposthuman

so they are both equally not creative :D


It has to do with time and available resources, not creativity. It's not a good idea to have your most creative artists working on simple texturing when they can be working on more spectacular elements of a game.

Outsourcing is used extensively in the game industry. It's all part of what keeps the price below $100 a copy.
[quote]so they are both equally not creative :D[/quote] It has to do with time and available resources, not creativity. It's not a good idea to have your most creative artists working on simple texturing when they can be working on more spectacular elements of a game. Outsourcing is used extensively in the game industry. It's all part of what keeps the price below $100 a copy.
Quote
Posted on 17:58, April 17th 2007
derf26 (old)

derf26 (old)

Good to hear :)
Good to hear :)
Quote
Posted on 18:16, April 17th 2007
Lord Ciar

Lord Ciar

yeah that's why they pay ppl to clean their windows
yeah that's why they pay ppl to clean their windows
Quote
Posted on 19:41, April 18th 2007
 

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