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As the unit’s commander, players must follow authentic police tactics as they breach and clear a concrete jungle filled with armed felons and innocent bystanders alike. SWAT 4 is expected to ship in Q1 of 2005 and has not yet been rated by the ...
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03-06-05 Review for Pc
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08-31-05 SWAT 4 addon underway
06-03-05 PC review: SWAT 4
04-09-05 SWAT 4 Walkthrough movies
04-29-04 SWAT 4 screens
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News
SWAT 4 addon underway
Posted on Wednesday, 31 August 2005 by Ryuken, source: VoodooExtreme
Community site 10-David has found out that Vivendi/Universal and Irrational Games are developing an expansion for their decent tactical shooter SWAT 4.
The latest edition of Computer Gaming World has all the details apparently. The addon should be out by spring 2006.
The latest edition of Computer Gaming World has all the details apparently. The addon should be out by spring 2006.
In a surprise move, IG Boston isn't working on the expansion pack, but instead IG Australia, their counterparts in the southern hemisphere.
UPDATE: Thanks to readers of Computer Gaming World, we've learned some new details on the upcoming expansion pack. Some of them are very exciting for SWAT fans:
* Compliant, but unsecured suspects can no longer be considered secured. They will have to be secured, as was the case in SWAT 3.
* The expansion pack promises to offer missions which will be tied together by a linked storyline (a suspect is on the run across multiple missions).
* Simultaneous commands to both the red and blue teams is possible.
* Co-op missions for 10 players will now be supported.
* The quick mission maker can create scenarios which can be used in co-op.
* Voice-issued commands will now be more crucial.
* Suspects will now use blind supression fire.
* Evidence at a crime scene can be disposed of by suspects.
* A new multiplayer mode is planned which will feature "asymmetric" weapon distribution (think of Splinter Cell's multiplayer modes, perhaps?).
UPDATE: Thanks to readers of Computer Gaming World, we've learned some new details on the upcoming expansion pack. Some of them are very exciting for SWAT fans:
* Compliant, but unsecured suspects can no longer be considered secured. They will have to be secured, as was the case in SWAT 3.
* The expansion pack promises to offer missions which will be tied together by a linked storyline (a suspect is on the run across multiple missions).
* Simultaneous commands to both the red and blue teams is possible.
* Co-op missions for 10 players will now be supported.
* The quick mission maker can create scenarios which can be used in co-op.
* Voice-issued commands will now be more crucial.
* Suspects will now use blind supression fire.
* Evidence at a crime scene can be disposed of by suspects.
* A new multiplayer mode is planned which will feature "asymmetric" weapon distribution (think of Splinter Cell's multiplayer modes, perhaps?).
In other news:





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