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Game Details

Hard to be a God

Hard to be a God

Available on :
Pc
 
Developed by :
Published by :
Genre :
Role Playing Game

Description

Akella presents the long-awaited details on its internal project, the "Hard to be a God" RPG based on the novel of the same name by Strugatsky brothers. The "Hard to be a God" game will be a thoroughbred role-playing game affirming all the best ...

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News

Screens show the difficulty of being God

Posted on Tuesday, 10 July 2007 by FroFro, source: Fragland
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Everyone knows the Wachowski brothers, the brains behind the Matrix-trilogie, but it's time to meet the Strugatsky brothers. Wether they are just as good remains questionable, but what we do know is that they are the brains behind the book that inspired the adventurous stealth-game with the same name; Hard to be a God. By the way, the publisher of the games has other inspiring titles such as Captain Blood and Empire Above All on its name.

As a graduate from a medieval secret service highschool you have to check how everything is going in the Kingdom of Ancanar. For this you will have to work together with troops from Earth. You yourself are smart, sly and intelligent. Briefly, in you own native world you could have been God.

The most important features:
  • Attractive non-liner storyline with up to 5 endings
  • Interference of medieval and alternative future epochs in the game universe
  • Simulation of independent life of Arcanar population
  • Original character development system
  • Innovative system of various hero’s legend generation
  • Interactive gameworld, while a hero develops during the course of game, the game also develops around a character
  • Real-time combat system with active pause includes many different combos and special attacks (stunning, disarming, etc) provided by some abilities and special weapon types
  • Varied managing approach to mercenaries and volunteers of the hero’s party
  • Sci-fi technologies instead of a traditional magic system
  • Free movement through locations and random encounters using the global map
  • Different style environments and landscape types of locations affecting the movement speed
  • Wide dialogue tree

  • We put a lot of screens online for you, go watch!
    In other news:

    1 Comment(s)

    Anonymous

    Anonymous

    LAME
    LAME
    Quote
    Posted on 02:40, July 11th 2007
     

    put your comment here

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