U-Games
Game Details
World in Conflict
Available on :
Pc
Xbox 360
Xbox 360
Developed by :
Published by :
Genre :
Real Time Strategy
Description
World in Conflict presents a chillingly authentic Cold War scenario where the Berlin Wall never fell. Created by Cold War authority and best-selling author Larry Bond, the story begins in 1989 as the Soviets, fearing certain collapse, boldly ...
Articles
10-12-07 Review for Pc
Latest news
12-10-07 PC Review: World in Conflict
10-26-07 Second World in Conflict patch
10-03-07 World In Conflict gets patched up
08-21-07 World In Conflict Demo Friday
07-11-07 E3 07: World in Conflict screenshots
Related Tags
Latest comments
Latest forum comments
News
Second World in Conflict patch
Massive and Sierra have released a second update for their multiplayer-focussed "action strategy" game World in Conflict.
You can download the update automatically if you log into Massgate, the online matchmaking service of WiC. These are the release notes:
You can download the update automatically if you log into Massgate, the online matchmaking service of WiC. These are the release notes:
World in Conflict Update
Update #002
This is the second update for World in Conflict, primarily adding new functionality for server administration, updates to Massgate and fixes to various performance and stability issues.
New features:
- Several new Admin Commands have been added to give Server Admins increased control. For details on each of the individual commands and how to use them, read here.
- A time delay of 20 seconds has been added between Assault rounds.
- Clan officers can now invite other players to the clan, as well as kick Grunts.
- A successful map vote will now change the map instantly.
- Two new permanent chat rooms have been added to Massgate for clan war and few player mode matters.
- Players should now get an in-game notification when receiving an "Instant Message".
Units and balancing:
- The cost for the "Heavy Air Support" Tactical Aid has been reduced from 30/50/70 to 25/45/65.
- Score from repairing your own non-repair units has been reduced by 50%.
- Improved heavy helicopter behaviour close to units.
Bug fixes:
- Fixed a crash that could occur directly after map load (on systems not supporting Pixel Shader 2.0). Was released on the forums as a Hotfix.
- Fixed crashes that could occur on localized versions (languages other than English).
- "Solo VOIP" (to specific player(s)) checkbox now stays enabled when exiting score sheet.
- Players who experience occasional freezes/lockups can now try to append "-stabilityfactor 10" (without the quotes) to the target path of the WIC shortcut. It can also be toggled in the console (in-game) by typing StabilityFactor 10. The number 10 can be decreased or increased if users want to experiment (StabilityFactor 0 turns the feature off).
- The game now defaults to full Field-of-View for Widescreen resolutions (such as 16:9). The widescreen Field-of-View from Update 1 can be used by appending "-widescreenscale" (without the quotes) to the target path of the WIC shortcut.
- Entering the Mega-Map no longer resets changes to the camera settings.
- Better feedback to players that are moved to the other team as a result of "Team Auto-Balance".
- Players should no longer experience disconnects when selecting a role that has already reached its cap.
- Players should no longer experience disconnects when buying more units than they had credits for. This could occur if a player “resupplied” and then ordered more troops before the server had responded.
- Players should no longer experience disconnects when ordering more Tactical Aid weapons than they could afford. This could happen if a player ordered two different Tactical Aid weapons before the server responded.
- Added Dynamic Lag Margin, activated by appending "-lagmargin" (without the quotes) to the target path of the WIC shortcut. This increases the lag margin to a maximum of 0.45 at packet loss / variation in ping.
- Updated the NATO heavy helicopter texture.
Update #002
This is the second update for World in Conflict, primarily adding new functionality for server administration, updates to Massgate and fixes to various performance and stability issues.
New features:
- Several new Admin Commands have been added to give Server Admins increased control. For details on each of the individual commands and how to use them, read here.
- A time delay of 20 seconds has been added between Assault rounds.
- Clan officers can now invite other players to the clan, as well as kick Grunts.
- A successful map vote will now change the map instantly.
- Two new permanent chat rooms have been added to Massgate for clan war and few player mode matters.
- Players should now get an in-game notification when receiving an "Instant Message".
Units and balancing:
- The cost for the "Heavy Air Support" Tactical Aid has been reduced from 30/50/70 to 25/45/65.
- Score from repairing your own non-repair units has been reduced by 50%.
- Improved heavy helicopter behaviour close to units.
Bug fixes:
- Fixed a crash that could occur directly after map load (on systems not supporting Pixel Shader 2.0). Was released on the forums as a Hotfix.
- Fixed crashes that could occur on localized versions (languages other than English).
- "Solo VOIP" (to specific player(s)) checkbox now stays enabled when exiting score sheet.
- Players who experience occasional freezes/lockups can now try to append "-stabilityfactor 10" (without the quotes) to the target path of the WIC shortcut. It can also be toggled in the console (in-game) by typing StabilityFactor 10. The number 10 can be decreased or increased if users want to experiment (StabilityFactor 0 turns the feature off).
- The game now defaults to full Field-of-View for Widescreen resolutions (such as 16:9). The widescreen Field-of-View from Update 1 can be used by appending "-widescreenscale" (without the quotes) to the target path of the WIC shortcut.
- Entering the Mega-Map no longer resets changes to the camera settings.
- Better feedback to players that are moved to the other team as a result of "Team Auto-Balance".
- Players should no longer experience disconnects when selecting a role that has already reached its cap.
- Players should no longer experience disconnects when buying more units than they had credits for. This could occur if a player “resupplied” and then ordered more troops before the server had responded.
- Players should no longer experience disconnects when ordering more Tactical Aid weapons than they could afford. This could happen if a player ordered two different Tactical Aid weapons before the server responded.
- Added Dynamic Lag Margin, activated by appending "-lagmargin" (without the quotes) to the target path of the WIC shortcut. This increases the lag margin to a maximum of 0.45 at packet loss / variation in ping.
- Updated the NATO heavy helicopter texture.
In other news:





0 Comment(s)