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“Gamers have been anxiously anticipating a full sequel ever since Serious Sam: The Second Encounter was released back in 2002,” said Christoph Hartmann, Senior Vice President of Publishing for 2K Games. “The frantic action and lighthearted humor ...
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12-01-06 Review for Xbox
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03-07-06 New Serious Sam 2 patch available
01-12-06 XBox Review: Serious Sam 2
12-09-05 Soon new Serious Sam 2 patch
09-28-05 Golden Serious Sam II screens
09-17-05 Serious Sam II releasedate and demo
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Serious Sam 2 will run on new engine
Posted on Tuesday, 23 September 2003 by StormRider, source: Fragland
Croteam announced that it's sequel to the popular game Serious Sam, will run on a new engine technology called Serious Engine 2. Croteam started the development of Serious Sam 2 and Serious Engine 2 right after the release of Serious Sam for the Xbox console.
Most of our fans already know or read that, but for those less familiar, we are in development of Serious Sam 2 for PC and Xbox for quite some time now. To be precise, as soon as we finished Serious Sam for the Xbox, we started the design for the sequel. Serious Sam 2 development is planned to be finalized in second quarter of 2004, so you can expect the release also in that period. We are currently on schedule, so I don't expect any delays.
Along with that, we decided to develop new engine technology called Serious Engine 2. The decision not to update old Serious Engine was already made before we finished Xbox version. We realized the difficulties of updating the technology which is now almost 6 years old and keeping it up-to-date with latest techology. So, we decided to start from beginning, but also to use good parts of old engine as a basis for creating new one.
This proved to be a good decision, as now we already have new Serious Tools in workable condition, along with Advanced Physics, Entity Compiler, etc. For example, Level Designers are now able to create much more complex level arhitecture, at least hundred times more polygons than in old engine, while still having an excellent framerate on mid-range configurations. All this will be spiced up with usage of advanced vertex and pixel shaders, dynamic shadows and lots of other state-of-the-art features. Also, Entity Compiler means more control over enemy AI, weapons, etc. and also it's going to be of great help to MOD community, as you won't need to have Visual C++ any more to create code for your MOD. These are just a few of many great things we already have in Serious Engine 2.
Serious Sam 2 development is planned to be finalized in second quarter of 2004 and the release can also be expected in that period.
Most of our fans already know or read that, but for those less familiar, we are in development of Serious Sam 2 for PC and Xbox for quite some time now. To be precise, as soon as we finished Serious Sam for the Xbox, we started the design for the sequel. Serious Sam 2 development is planned to be finalized in second quarter of 2004, so you can expect the release also in that period. We are currently on schedule, so I don't expect any delays.
Along with that, we decided to develop new engine technology called Serious Engine 2. The decision not to update old Serious Engine was already made before we finished Xbox version. We realized the difficulties of updating the technology which is now almost 6 years old and keeping it up-to-date with latest techology. So, we decided to start from beginning, but also to use good parts of old engine as a basis for creating new one.
This proved to be a good decision, as now we already have new Serious Tools in workable condition, along with Advanced Physics, Entity Compiler, etc. For example, Level Designers are now able to create much more complex level arhitecture, at least hundred times more polygons than in old engine, while still having an excellent framerate on mid-range configurations. All this will be spiced up with usage of advanced vertex and pixel shaders, dynamic shadows and lots of other state-of-the-art features. Also, Entity Compiler means more control over enemy AI, weapons, etc. and also it's going to be of great help to MOD community, as you won't need to have Visual C++ any more to create code for your MOD. These are just a few of many great things we already have in Serious Engine 2.
Serious Sam 2 development is planned to be finalized in second quarter of 2004 and the release can also be expected in that period.
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3 Comment(s)
Rav^
StormRider
new name is serious sam 2
there is a difference :)
Rav^