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Serious Sam Interview

Posted on Tuesday, 14 November 2000 by CoBraLorD, source: Fragland
3DActionplanet started up a new Serious Sam Site and they've started it well with an interview with Croteam's Dean Sekulic, one of the programmers/level designers on the game[BLOCK]Since SE is a 3D game engine, competition with other engines is inevitable. However, SE has some features that other engines don't have and, looking from the point of engine-design, they cannot implement them (well, at least, not in near future:). Just to name a couple: rendering of massive open spaces at high speed, and lots of monsters on the screen at once, thanx to very fast LOD algo. Furthermore, SeriousTools are extremely user-friendly, which cuts development process in half comparing to other game dev tools. This is what makes SE different. And, not to mention that all important features, that other engines have, SE has too. :)[/BLOCK]Serious Engine having skeletal and facial animation ? Haven't seen that in the test version of Serious Sam...
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