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Game Details

Singularity

Singularity

Available on :
Pc
Xbox 360
Playstation 3
 
Developed by :
Published by :
Genre :
First Person Shooter

Description

A sci-fi FPS featuring time bending and manipulation.

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News

Singularity device sucks up 40 at Raven

Posted on Monday, 11 October 2010 by Speed, source: Kotaku
Raven Soft, who recently release the not so bad shooter Singularity, have apparently laid off no less than 40 employees.

A representative from Activision - Blizzard stated that the layoffs were part of a "realignment" of the studio's "upcoming slate". According to sources close to the matter, that "upcoming slate" stands for "making DLC for other studios' games".

Raven Soft remains now with only one development team, where it used to have three up to last year when a first one already got the boot.

We would also like to use this moment to quote Activision - Blizzard CEO Bobby Kotick who only recently said the following with regards on how his company does a better job than EA in making studios succesful:
We always looked and said, 'You know what? What we like about a developer is that they have a culture, they have an independent vision and that’s what makes them so successful.' We don’t have an Activision anything - it’s Treyarch, Infinity Ward, Sledgehammer.

"That, to me, is one of the unassailable rules of building a publishing company. And in every case except for two, the original founders of the studios are still running the studios today. The only thing that we try to do is to provide a support structure to make them more successful. If you do a really good job - and a lot of our studios do - you get to pick what is, in my view, the most difficult thing to pick in the industry: to make original intellectual property."
Raven Soft started 20 years ago and next to Singularity made such titles like the Heretic and Hexen series, the famous Soldier of Fortune games, X-Men Origins: Wolverine, Quake 4 and Wolfenstein.

Raven Soft indeed isn't an "Activision anything", it's now become only a shadow of what it used to be. Good work Bobby! You show EA how to make development studios succesful!
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