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With formidable fleets of starships, players will explore and conquer nearby planets and distant solar systems by applying brute force, cunning strategy, elegant diplomacy, economic mastery, and researched technology. Battle hardened capital ...
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06-14-07 Four shots of Sins of a Solar Empire
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Sins of a Solar Empire announced
Ironclad Games, a rather unknown developer from Canada, announced yesterday the game Sins of a Solar Empire which should become a 'real time space strategy'.
Technically this game will bring a mix between standard RTS-elements and a few extra gizmo's to give the players more freedom:
If you have a look at the website of this game, you'll find beside the story-lines and characters a nice faq with cool info.
They are still working on it, but the studio hopes to finish it before the end of this year.
For now, they only planned a release for PC, but they are thinking of expanding to consoles.
Technically this game will bring a mix between standard RTS-elements and a few extra gizmo's to give the players more freedom:
* Galaxy exploration.
* Resource exploitation.
* Enemy extermination.
* Empire expansion.
* Planet development (both on land and in orbit).
* Coordination of multiple starship fleets.
* Numerous economic and diplomatic strategies.
* A deep research and technology system.
* Resource exploitation.
* Enemy extermination.
* Empire expansion.
* Planet development (both on land and in orbit).
* Coordination of multiple starship fleets.
* Numerous economic and diplomatic strategies.
* A deep research and technology system.
If you have a look at the website of this game, you'll find beside the story-lines and characters a nice faq with cool info.
They are still working on it, but the studio hopes to finish it before the end of this year.
For now, they only planned a release for PC, but they are thinking of expanding to consoles.
In other news:






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