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Game Details

Supreme Commander

Supreme Commander

Available on :
Pc
Xbox 360
 
Developed by :
Published by :
Genre :
Real Time Strategy

Description

For a thousand years, three opposing forces have waged war for what they believe is true. There can be no room for compromise: Their way is the only way. Dubbed The Infinite War, this devastating conflict has taken its toll on a once peaceful ...

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21-09-06 Preview for Pc 27-01-07 Preview for Pc

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News

Small Supreme Commander hotfix out

Posted on Friday, 8 June 2007 by Ryuken, source: Gas Powered Games
156_t2
A new patch is now online for the RTS Supreme Commander. That game recently received a big update but it seems new bugs and exploits were introduced. This hotfix (labelled as version 1.1.3254) fixes those issues.

Download the little bugger from our fileservers (1.2 MB, updating v1.1.3251 to v1.1.3254). You can also get it automatically from GPGnet. As with every SupCom update this new version breaks any older replays or savegames you want to use on this new version.

These are the release notes:

· Shields now protect against UEF and Cybran strategic bombers.

· Disconnection dialog now updates properly, and quiet times will not get stuck at five seconds.

· Aircraft carriers that are building aircraft can no longer be attacked by Interceptors or Air Superiority Fighters.

· Fixed issues relating to how T3 artillery fires.

· Children of children will now die correctly when Czar/Atlantis dies.

· Cybran T2 Sonar hit points increased.

· Engineers will no longer assist a shield generator if the shield has been destroyed. They will now wait until the shield comes back up before assisting

· Strategic Missile Launchers will no longer play the 'Strategic Launch Detected' voice if you simply select a spot to nuke.

· UEF T3 Sonar Platform's rate of fire decreased and damage increased.

· Corona damage radius changed from 0 to 1. This effectively reduces the DPS of the unit.

· New Ferry Beacon Icon.

· Fixed issue that prevented players from moving the cursor to lower third of screen.

· Fixed exploit that let players permanently move the CDR off map.

· dbg_ballistics is no longer usable with cheats off.

· Fixed crash that occurred when players pressed and held middle mouse wheel down and then pressed the End or Home key in game.

· Transport-related tweaks.

· Introduced 500 structure build queue limit.

· Sacrifice retuned
EDIT: Originally incorrectly stated that could not sacrifice on ACU/SCU upgrades; this is still viable but has been retuned..

· Replays downloaded from the GPGnet Replay Vault will no longer cause the replay dialog to fail.

- Sacrifice Exploit on paused SCU/SCU corrected.
In other news:

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