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Game Details

Söldner: Secret Wars

Söldner: Secret Wars

Available on :
Pc
 
Developed by :
Published by :
Genre :
Tactical Shooter

Description

After half a century of military interventions major countries like the United States of America or Russia are weary of their role as "World Police". The consequences of their military actions for their economy, national security, and internal ...

Articles

24-08-04 Review for Pc

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News

Soldner Beta Demo patch

Posted on Saturday, 1 May 2004 by Speed, source: Fragland
A patch for the US Beta demo for Söldner: Secret Wars has been released and as usual a list of download mirrors is present over at Fileprovider.com. Here's a list with changes :
Changelist:

- Several Client and server crashes fixed
- Several particle emitter fixes
- Several fixes for the Commander mode
- Added allocation info to server stats
- Now it's possible to carve the team logo all over the houses
- Several connection state messages included to inform the player of a bad connection
- Fixed damage-check for buildings on ladder creation
- Added configurable max altitude for flyer objects (Sky has limits now !!!)
- Several changes to Sound FX like missing sounds, volume changes, distance changes and replaced placeholders with "real" sounds
- Zoom Steps reduced on extreme sniper and sniper zooms
- Fixed antisitropic filtering bug
- Activated dynamic vehicle steering controller for wheeled vehicles
- Changed terraindamage calculation for vehicles
- Resitance and Blast radius Changes on nearly all Vehicles/Flyers/ (Balance)
- Several improvements to the portal (Sending server list to client increased ect.)
- Reduced tree resistance values (factor 0.5)
- Fixed a bug where during death match a commander vote would be displayed when any other vote had been cast
- Playermap can be made transparent ( Default key is "Numlock" )
- Fix for jumping in MP
- Implemented log queue
- Removed the "Jesus" position short before you die
- Clients with a bad Ping will get disconnected now - If Chat is open when you get killed, the chat will be closed automaticly now.
- flyer steering changes related to romans input modifications
- no crates around spawn points
- recenter first frame of movement animations
- Changed the Speed from Supply Vehicle and Transporter04
- Fix for out-of-center reticle
- Riverside: Moved Flags for GameMode CTF into Headquarters
- Adjusted the PSG1 (Can you smell the "Nerf" ?)
In other news:

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