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“Gamers have been anxiously anticipating a full sequel ever since Serious Sam: The Second Encounter was released back in 2002,” said Christoph Hartmann, Senior Vice President of Publishing for 2K Games. “The frantic action and lighthearted humor ...
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12-01-06 Review for Xbox
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03-07-06 New Serious Sam 2 patch available
01-12-06 XBox Review: Serious Sam 2
12-09-05 Soon new Serious Sam 2 patch
09-28-05 Golden Serious Sam II screens
09-17-05 Serious Sam II releasedate and demo
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Soon new Serious Sam 2 patch
Posted on Friday, 9 December 2005 by Devilke, source: Seriously!
The fansite Seriously! has received a message from Croteam that says a new Serious Sam 2 update is to be expected in one or two weeks.
Here the changelog that came with the message:
Here the changelog that came with the message:
Sam II 2.066
* added dedicated server support (see DedicatedServer.txt in the patch)
* vertical slider next to some lists (e.g. server list) now reacts to mouse clicks and movement
* server list can now be properly used with the mouse
* fixed scrolling of some lists (levels, profiles)
* swapped function of up/down arrows in some menu screens
* options boxes (yes/no and similar) now cycle options - selecting the last option and going to the 'next' one will go back to the first option and vice versa
* Netricsa icon will no longer appear if subtitles are turned off
* playing with high ping time (>500ms) caused strange things to happen for clients (dying immediately after respawning, being unable to turn off cheats...)
* difficulty setting wasn't properly restored when loading a saved game
* match details menu screen now displays the server version. It will be displayed in RED if the servers version doesn't match the clients
* version number in the main menu is now more visible
* added a beep sound when a new line appears in the chat console
* added support for resolutions with strange aspect ratio (namely, 1280x1024).
* in cooperative games, info for all players (name, health, armor) is displayed on the right part of the screen
* added an option to profile settings ("always pick up items") to disable picking items when not needed (e.g. ammo if already at max ammo)
* servers can now be password protected via the 'net_strConnectPassword' cvar
* to join a password protected server, the client mus set the password string to 'net_strConnectPassword' cvar
* added the 'samListPlayers()' console command to list all players in format 'playerindex: playername'
* bloom effect now works properly in HDR mode on ATI X1000 series boards (no more pixelization)
* added controling compatibility mode for DirectSound mixing ("software emulation" in "audio options" menu)
* fixed problem with sound playback and mouse input on multi-(core-)CPU systems
* fixed wrong performance detection on Intel integrated graphics chips
* fixed wrong profiler timings under dual-core CPUs
* when toggling HDR mode while using FSAA, cfunc 'gfxRestart()' is now required
* weapon can't be changed while recoiling
* added message for recently picked items
* game can't be quick loaded in multiplayer
* fixed jerky movie playback on slower CPUs
* added option to automatically quit the game after demo benchmarking is finished (cvar 'bmk_bAutoQuit=1', best to use it as command line param, "+bmk_bAutoQuit 1")
* added dedicated server support (see DedicatedServer.txt in the patch)
* vertical slider next to some lists (e.g. server list) now reacts to mouse clicks and movement
* server list can now be properly used with the mouse
* fixed scrolling of some lists (levels, profiles)
* swapped function of up/down arrows in some menu screens
* options boxes (yes/no and similar) now cycle options - selecting the last option and going to the 'next' one will go back to the first option and vice versa
* Netricsa icon will no longer appear if subtitles are turned off
* playing with high ping time (>500ms) caused strange things to happen for clients (dying immediately after respawning, being unable to turn off cheats...)
* difficulty setting wasn't properly restored when loading a saved game
* match details menu screen now displays the server version. It will be displayed in RED if the servers version doesn't match the clients
* version number in the main menu is now more visible
* added a beep sound when a new line appears in the chat console
* added support for resolutions with strange aspect ratio (namely, 1280x1024).
* in cooperative games, info for all players (name, health, armor) is displayed on the right part of the screen
* added an option to profile settings ("always pick up items") to disable picking items when not needed (e.g. ammo if already at max ammo)
* servers can now be password protected via the 'net_strConnectPassword' cvar
* to join a password protected server, the client mus set the password string to 'net_strConnectPassword' cvar
* added the 'samListPlayers()' console command to list all players in format 'playerindex: playername'
* bloom effect now works properly in HDR mode on ATI X1000 series boards (no more pixelization)
* added controling compatibility mode for DirectSound mixing ("software emulation" in "audio options" menu)
* fixed problem with sound playback and mouse input on multi-(core-)CPU systems
* fixed wrong performance detection on Intel integrated graphics chips
* fixed wrong profiler timings under dual-core CPUs
* when toggling HDR mode while using FSAA, cfunc 'gfxRestart()' is now required
* weapon can't be changed while recoiling
* added message for recently picked items
* game can't be quick loaded in multiplayer
* fixed jerky movie playback on slower CPUs
* added option to automatically quit the game after demo benchmarking is finished (cvar 'bmk_bAutoQuit=1', best to use it as command line param, "+bmk_bAutoQuit 1")
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