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Special: Vietcong 2 Development Diary
Posted on Wednesday, 26 October 2005 by Speed, source: Fragland.net
2K Games was kind enough to send us a development diary written by Jarek Kolar, lead game designer of Pterodon, who talks about the single player part of the game.
Click here to read all about it and here's already a quote:
Click here to read all about it and here's already a quote:
The idea of setting the story in an urban environment during the Tet offensive is not new one for us. In fact, we wanted to end the original Vietcong with the Tet offensive kicking off while Hawkins is in the hospital. Unfortunately, it was not possible to fit this part of the story into the original game.
When we started to think about Vietcong 2 we realized we were already slightly fed up with jungle-based warfare, and so eagerly returned to the idea of an urban setting
When we started to think about Vietcong 2 we realized we were already slightly fed up with jungle-based warfare, and so eagerly returned to the idea of an urban setting
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