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With formidable fleets of starships, players will explore and conquer nearby planets and distant solar systems by applying brute force, cunning strategy, elegant diplomacy, economic mastery, and researched technology. Battle hardened capital ...
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06-14-07 Four shots of Sins of a Solar Empire
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News
Stardock to industry: ignore piracy
Posted on Friday, 21 March 2008 by Speed, source: Brad Wardell's blog
"Pirates are not your audience so stop whining about it and blaming them for bad sales". That's in short what Stardock's Brad Wardell says in his latest update of his blog.
And his arguments stick:
If you make a game that can run on a very large amount of pc's, you'll have a large target audience. The higher the system requirements, the smaller your audience and the bigger the possibility for losing money.
And his arguments stick:
When you develop for a market, you don't go by the user base. You go by the potential customer base. That's what most software companies do. They base what they want to create on the size of the market they're developing for. But not PC game developers.
PC game developers seem to focus more on the "cool" factor. What game can they make that will get them glory with the game magazines and gaming websites and hard core gamers? These days, it seems like game developers want to be like rock stars more than businessmen.
And that's just the start of his article. He continues:PC game developers seem to focus more on the "cool" factor. What game can they make that will get them glory with the game magazines and gaming websites and hard core gamers? These days, it seems like game developers want to be like rock stars more than businessmen.
Another game that has been off the radar until recently was Sins of a Solar Empire. With a small budget, it has already sold about 200,000 copies in the first month of release. It's the highest rated PC game of 2008 and probably the best selling 2008 PC title. Neither of these titles have CD copy protection.
One of his later points actually strikes right on target:The reason why we don't put copy protection on our games isn't because we're nice guys. We do it because the people who actually buy games don't like to mess with it. Our customers make the rules, not the pirates. Pirates don't count. We know our customers could pirate our games if they want but choose to support our efforts. So we return the favor - we make the games they want and deliver them how they want it. This is also known as operating like every other industry outside the PC game industry.
And he concludes:Blaming piracy is easy. But it hides other underlying causes. When Sins popped up as the #1 best selling game at retail a couple weeks ago, a game that has no copy protect whatsoever, that should tell you that piracy is not the primary issue.
Right'on Brad! People that want to buy a game will, and those that don't want to buy one won't. No copy protection will ever change that.If you make a game that can run on a very large amount of pc's, you'll have a large target audience. The higher the system requirements, the smaller your audience and the bigger the possibility for losing money.
In other news:




4 Comment(s)
Anonymous
I've had another theory. Were almost to the point were graphics are going to be so good there is no getting better. At that point, PC's will dominate and will finally being the all in one entertainment suite. The hardware may change. It may become more like consoles though ie. not having to build a PC but buy it outright because they all have the same power, but will be a PC all the same.
I see it being the central unit in home entertainent. TV/movies/music will be on demand downloadable (and for free with ads if they plan on combating piracy). It will be more like buying a DVD player. No more ATI vs NVidia/Intel vs AMD, just choose your fav brand and off you go. The unit's will all share a common technological core that only takes software which is compatable all around.
Only thing that remains is the Op system. I have no clue on that.
Anonymous
The problem is, if you dont make high end games, ppl wont upgrade and keep PC's moving forward, and then were stuck playing sub-par games (graphically speaking of course).
I've had another theory. Were almost to the point were graphics are going to be so good there is no getting better. At that point, PC's will dominate and will finally being the all in one entertainment suite. The hardware may change. It may become more like consoles though ie. not having to build a PC but buy it outright because they all have the same power, but will be a PC all the same.
I see it being the central unit in home entertainent. TV/movies/music will be on demand downloadable (and for free with ads if they plan on combating piracy). It will be more like buying a DVD player. No more ATI vs NVidia/Intel vs AMD, just choose your fav brand and off you go. The unit's will all share a common technological core that only takes software which is compatable all around.
Only thing that remains is the Op system. I have no clue on that.
Boy is that a dream... I hope it's true. So sick of blowing thousands of dollars on new systems every few years...
NINJAFISH
StormGuy85