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Description
Day of Defeat: Source (DoD: Source) is the latest version of the WWII online action game from Valve. Players join the ranks as Axis or Allies troops located in Western Europe during the height of the war in 1944. Gamers select a unique player ...
Articles
22-03-06 Review for Pc
Latest news
07-04-08 Valve updates DoD: Source
06-27-06 More Day of Defeat: Source footage
03-22-06 PC Review: Day of Defeat: Source
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News
Steam update for Day of Defeat: Source
Day of Defeat: Source, the WO2 shooter made by Valve, has had some fixes. Only the changes to the hitbox detection might ask some adaptation on the battle field.
To install this update, you'll -oh yes- have to restart Steam. Hooray!
To install this update, you'll -oh yes- have to restart Steam. Hooray!
# Improved hitbox detection for player body parts that extend outside of the bounding box
# Fixed players being able to capture areas from farther away than intended
# Fixed an exploit where player could plant the bomb and switch teams, causing the bomb to explode and give the point ownership to the wrong team
# Fixed bell sound playing on knife impacts
# Fixed players switching to the tnt view model if they picked it up while a smoke grenade was deployed
# Fixed several map exploits
# Fixed minimap cap areas showing the number of players present even if those players were on the owning team
# Fixed a case where user could crash the server with a client command
# Fixed a case where dod_Jagd would not respond to mp_timelimit changelevels
# Fixed an exploit that could be used to throw grenades farther than intended
# Fixed logging events kill_planter and kill_defuser showing incorrect data
# Fixed several cvars not being saved in the config ( death effects options, hud_centerid )
# Fixed animation issue where player would not have an animation if they expended all ammo
# Fixed issue where a player would be stuck on spawn if they were defusing when the round restarted
# Fixed players being able to capture areas from farther away than intended
# Fixed an exploit where player could plant the bomb and switch teams, causing the bomb to explode and give the point ownership to the wrong team
# Fixed bell sound playing on knife impacts
# Fixed players switching to the tnt view model if they picked it up while a smoke grenade was deployed
# Fixed several map exploits
# Fixed minimap cap areas showing the number of players present even if those players were on the owning team
# Fixed a case where user could crash the server with a client command
# Fixed a case where dod_Jagd would not respond to mp_timelimit changelevels
# Fixed an exploit that could be used to throw grenades farther than intended
# Fixed logging events kill_planter and kill_defuser showing incorrect data
# Fixed several cvars not being saved in the config ( death effects options, hud_centerid )
# Fixed animation issue where player would not have an animation if they expended all ammo
# Fixed issue where a player would be stuck on spawn if they were defusing when the round restarted
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